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[-] Neato@ttrpg.network 21 points 5 months ago

Can you imagine how much friendly fire this will cause? A very patriotic amount.

[-] SpruceBringsteen@lemmy.world 9 points 5 months ago

No more or less than my team already does.

[-] jballs@sh.itjust.works 3 points 5 months ago

Probably more. But in the sense that draining a swimming pool into the ocean means there's "more" water in the ocean.

[-] SpruceBringsteen@lemmy.world 4 points 5 months ago

I'll say this, I wish Rovers and shields had an ability to toggle outside of dropping them.

It'd raise the skill ceiling on them a bit and if they get too OP you just raise the time they take to activate.

[-] PerogiBoi@lemmy.ca 3 points 5 months ago

It couldn’t be much worse than anti-personnel mines.

[-] SpruceBringsteen@lemmy.world 5 points 5 months ago

Hear me out

What if we gave the mines legs

[-] tiberius@lemmy.ca 5 points 5 months ago

Oh! Spider mines from StarCraft!

Ticks from Titanfall?

[-] ChicoSuave@lemmy.world 3 points 5 months ago

And spit fire

[-] WoolyNelson@lemmy.world 1 points 5 months ago

Like the rolling bomb from Division 2.

I'm in.

[-] Shadowedcross@lemmy.world 6 points 5 months ago

The current guard dogs are bad enough, can't imagine what it'd be like if they had fire.

[-] tiberius@lemmy.ca 4 points 5 months ago

I would practice my stop, dive, and roll reflexes to use this rover stratagem.

This would be better than a flame sentry. Why should fiery death be stationary? It should be hovering around my head.

this post was submitted on 24 Apr 2024
50 points (100.0% liked)

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