Cool, how did you do the lines on the outside? Did you use a shader or were they just seperate faces?
Started as a pure texture, but the jagged square aliasing was so bad I went through and retopologized the whole thing to have one color per face on the outside. Was going to do Guilty Gear Xrd style UV mapping on this but realized I'd get better results for this one doing Imphenzia style palette texturing.
Creative
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