this post was submitted on 02 Aug 2024
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Idk, I think the whole "live service" model is fraught with issues. If the profit model is to make a game that can continually produce profit from the same base of users, then there's a huge incentive to use manipulative tactics to keep people engaging with the game. If the profit model is to make a game that keeps selling to new customers, then the incentive is to make current users really happy so they recommend it to others.
That's why I assume live-service games will suck unless proven otherwise. The good news is that my expectations are already quite low, so it's pretty easy to impress me if the game is at least decent.