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this post was submitted on 01 Jul 2024
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Gaming
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Moving a joystick is fundamentally different to moving a mouse. With a joystick there is a spring constantly acting to center it - no equivalent force when using a mouse. So you need to get a feel for estimating that force and accurately counteracting it in various gameplay scenarios. That's a completely different "muscle" to have a memory of vs. using a mouse I think
Also, modern controller joysticks generally are not great. Most have medium to large deadzones in the center by default. I'd recommend reducing them for more responsiveness. It comes with the tradeoff of being more susceptible to stick drift. But that isn't something you should be afraid of. It's a physical impossibility for their design to not wear over time. I'd recommend recalibrating and adjusting settings regularly. At the end of the day, replacing joystick modules only requires screws (no soldering) so it's cheap and relatively easy.
If you're really serious you could get some hall effect joystick modules. That way you wouldn't need to recalibrate often and could keep a consistently small deadzone setting without encountering drift. i.e. default settings from like dualshock 2, when stick drift was just as apparent but people hadn't gone crazy over it yet.
Minecraft would be fine for learning fps movement in a relaxed setting.
Thanks! I'll try to understand the concept of deadzone. I have Minecraft, this should be perfect!
It can become surprisingly complicated with axial deadzone settings, but that's not really important to understand. The simple concept is it's the zone in which the stick is moved but no change in movement is registered in-game. The complication that is added is mostly related to more precise calculation of where that zone is