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[-] jorp@lemmy.world 13 points 7 months ago

they're gatekeeping the game story and experience, and ability to finish experiencing the game, from people who might be disabled or simply bad at games.

by making the game more accessible they would allow more people to enjoy the whole game

it's a pretty standard example of gatekeeping

[-] jjjalljs@ttrpg.network 4 points 7 months ago

If someone writes a complicated work of fiction, is it gate keeping to not also include an explainer in simple prose?

Someone might but Finnigan's wake and be completely baffled by it. Is that an accessibility problem? Is the author in the wrong?

Why or why not?

Note this is distinct from publishing it in braille or audiobook format

[-] Evotech@lemmy.world 4 points 7 months ago

But the game that the other half is enjoying is the difficulty and the reward of experiencing the story street overcoming said difficulty

[-] jorp@lemmy.world 3 points 7 months ago

Yes and so accessibility options that allow the player to customize the experience are what is being suggested.

If the game were made trivially easy then it would be alienating the people you describe.

Player choice is how games are made more accessible.

[-] Atomic@sh.itjust.works 2 points 7 months ago

Except they're not. You can summon other players to your world to help you at every step of the way.

this post was submitted on 27 Jun 2024
187 points (100.0% liked)

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