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submitted 6 months ago by neme@lemm.ee to c/games@sh.itjust.works
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[-] BubbleMonkey@slrpnk.net 5 points 6 months ago* (last edited 6 months ago)

Disclaimer: I did read it.

Is it just most players of these games that use guides or like all games? If it’s all games, I find that fascinating.

I absolutely hate needing to look anything up, and I get super upset with myself when I don’t think of the convoluted solution or discover the hidden quest on my own. I shouldn’t, sure, but always have. Since getting stuck in the vine forest in illusions of Gaia on SNES (think of the korok forest in breath of the wild, or the woods to Canada in the South Park games -wrong turn reset), and needing my older sister, who didn’t game, to navigate it for me, I’ve always wanted to solve it myself.

I mean I look stuff up if I really get stuck, or if I’m not sure the game has “missable” stuff (which I absolutely hate, because I’m not gunna play a game through again in most cases to make different choices; too many games I haven’t played for that to be desirable), but I hate doing it and don’t internally understand why you’d want to, I suppose.

Like I’m not judging anyone who does, those guides totally exist for a reason.. I just have never understood the print guide or super detailed walkthrough thing, because it’s the opposite of how I like games. I always wondered who they were made for.

[-] Alk@lemmy.world 6 points 6 months ago

I think it chases a different goal. Guideless chases the experience and struggle, guided chases the power fantasy and complete victory/domination over all challenges. Both are valid I think, but I'm a very strict guideless type of player in all games.

[-] BubbleMonkey@slrpnk.net 2 points 6 months ago

That’s fair.

I’m a big fan of 100% in games (well, that used to mean a lot more before achievements and open world everything, but I do still try) and do it without guides, but I do totally get that different people play differently, so no judgement.

[-] jjjalljs@ttrpg.network 3 points 6 months ago

I was playing an RPG and I started using a guide because there were a lot of ridiculous consequences and missables. Like, you didn't check the third closet? Well you can never come back to this house and now you can never upgrade your shield. You didn't go back to the river between missions 3 and 4, because nothing told you to do so? Well you don't get a whole ass party member and you never can. I found this really annoying.

By contrast, Elden Ring playing blind I missed a lot of stuff, but it didn't feel so final. I could go back and reexplore in the same playthrough up until the point of no return. I missed the sorcerer training lady for hours and hours, but it wasn't like "well now you can never learn magic"

this post was submitted on 12 Jun 2024
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