I made a horrible mistake with my first game
So for context: I'm a programmer and I like the idea of not using a game engine, but I have no real prior experience with game development specifically.
I thought it was a good idea to make a text adventure game (think Zork) in C, since the language offers great portability, including the ability to run code on the 6502. Also a text adventure game made sense because I can't make art and idk anyone else who wanted to work on a game with me.
This was a terrible idea for a few reasons:
- A text adventure game is impossible to make with a small scope
- My from-scratch engine wasn't really designed with modifying the game data mid-development in mind
- I have no clue what I'm doing.
I just don't know what to do now. Any ideas? @gamedev
Other people have already suggested starting with an engine, I'd like to go a bit further and suggest you start with Raylib. It's an open source game engine that fits into a single header file, written in C.
I think it would allow you to build a couple of small games, while inspecting engine internals in your favorite editor at the same time to learn the ropes.
Wish you the best