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Hoping for some advice on AI pathfinding terminology
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@teahands @gamedev A* ("A star") might be a friendly starting point. It's generally intended for square grids, but a little algebra to get the right distance for the angles might make it possible to extend to hexagons. Even if you don't end up using any part of it, just understanding it might help for fundamentals.
@bluestarultor @gamedev Fundamentals is absolutely what I'm missing here so thank you very much. Baby steps, and all that!