38
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 29 Mar 2024
38 points (100.0% liked)
rpg
3136 readers
6 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
founded 1 year ago
MODERATORS
@Whidou @Ziggurat @mozz Absolutely this. A "random encounter" can be finding a magical spring, a traveling merchant, a lost child, faeries who invite you to a riddle-game, or any number of other things that don't involve combat.
Literally every single time I have presented my players with an unaccompanied child who's asking for help, they've believed it to be some treacherous magical creature or illusion designed to lure them into some horrible trap.
It's never been those things. It's always just been a lost child. But every time, without fail, they spring to their guard, they start detecting magic, all kinds of things. I honestly have no idea where they got the idea that that's what lost children mean.