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[-] CleoTheWizard@lemmy.world 26 points 6 months ago

This kind of behavior should be enough for outlets to blacklist developers. But since they don’t/wont/can’t band together to do that, they have no say in how games are reviewed.

Not mentioning micro transactions is equivalent to not mentioning the price. Why review a game if you don’t know if it will be $50 or $100 at launch?

Capcom basically asked them to review a game that doesn’t even exist, they asked them to review a dev build.

[-] chiliedogg@lemmy.world 3 points 6 months ago

They should automatically deduct 3 points from the publisher's titles for "X" amount of time when they pull this shit.

[-] TimLovesTech@badatbeing.social 1 points 6 months ago* (last edited 6 months ago)

Anyone that reviews a game in advance of release knows they are playing a different game than the release version. The guy in the article even stated they told him exactly what he was getting, but he didn't READ it. Then afterwards felt entitled to those things in another SKU and so wrote a hit piece that everyone, that also didn't look at the store page, is now all fired up about.

EDIT s/did/didn't

[-] CleoTheWizard@lemmy.world 2 points 6 months ago

This is only partially true. Reviewers know that the exact build and exact code aren’t final when reviewing, that is true and normal. The reviewer does however expect that gameplay systems, graphics, audio, and the rest are mostly complete with only minor tweaks needed. The game should be 99% done by the time reviewers have it.

Yet nowadays the game is not 99% done. This even applies to huge day 1 patches. Like great you patched stuff but also reviewers can’t assess performance and bugs properly for consumers that way. Same is true of monetization which is a huge factor for enjoyment in modern games.

this post was submitted on 22 Mar 2024
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