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BG3 is annoying as fuck. There's far too much sequential quest nesting that blocks you out of content for no reason. Not to mention the bugs. Save scumming shouldn't be part of normal gameplay.
The reason is for replayability and having a fresh experience each time. You get blocked out of content because there are about 60 unique paths you can take through the game with different content for each.
The few I experienced personally were fixed within a couple months of release. I haven't seen a bug of any sort, actually, since January.
Then... Don't do that. Save scumming also isn't a part of tabletop gameplay. You fail a roll or fuck up your plan, you deal with the outcome. Saves are only for emergencies if some bug does come up.
You're allowed to not enjoy the game, and that's fine, it's not for everyone. But your reasons why are poor reasons.
I do think BG3 is a very impressive game and deserves a lot of the praise it gets.
That said, it sucks how finicky it is to run away from a fight. There's way too many fights that just sort of happen with very little explanation as to why they're attacking you. It's also waaay too easy to accidentally steal things and trigger fights, especially on controller.
You basically do have to save scum a little, because one accident can lead to an entire town being pissed at you. If the game had better ways to de escalate combat and some better signposting of consequences, it'd be a 10/10 game
Hold A on a controller and it gives you a much easier way to search for interactables.
This pretty much solved the stealing issue for me.
It helps, but you can't do that to talk to people. Some of the shop keepers are surrounded by so much stuff you can pick up, and even being very careful I accidentally triggered at least 4 fights. My wife missed out at talking to Rafael at last light because she accidentally picked up the chess board that he's playing (he literally just disappears).
That's unfortunate
Plus you have to save scum because of all the fucking crashing it did.
I absolutely love the game. Single player runs great, but multiplayer is bug city. Dialogue lines cut abruptly in the middle, characters listening in to dialogue turn invisible when it stops, actions in combat are sometimes inexplicably unavailable unless you can switch to someone else and switch back, etc. Nothing game breaking so far, but my husband and I experience a few bugs every time we game together.
Example? Most of the sequential questing is necessary for the complex narrative of a tabletop campaign.
Rescuing hostages from the Moonrise Towers. It warns you against entering before you find the bad guy's immortality, which sends you to save the Nightsong. If you do that, all the hostages die/disappear and you fail the rescue missions for no reason. The Iron Hand dwarves then won't show up in Act 3, locking you out of that content.
That doesn't sound right to me. My first playthrough was blind. Me and a buddy ran straight to Nightsong in chapter 2 and got a flag that warned us to check the rest. We managed to save the prisoners and then go do the nightsong.
same here, did entire playthrough with no guides and never ran into something like this. Was just very thorough on each map, like any rpg I play.
Only complaint I have is the underwater prison in act 3, that one I save scummed. The game makes it seem like Gortash is gonna blow it up in a instant, but you have enough time to dock and do your thing. That is not clear at all, and if you try to go back a second time, then it is instant.