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Comfort games?
(beehaw.org)
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Yeah we do not quest like other mmos, except in the campaign maybe. Which i always found refreshing and way better. I dont like to run from one questgiver to the next and back and do fetch quests, just to access the rest of the game. Cannot play those games anymore.
It is a theme park where you decide where to go. You could go to pvp from the start since stats are the same for everyone, or boost to 80 and start the expansions or wvw right away.
Funny thing about the markers on the map is , that most of them got added after launch because people did not know where to go and many complained it felt to empty.
They wanted to make it feel more real, so you have to get used to dynamic events and meta trains.
No other game that i know of has those grand fights with hundred of people against giant bosses like guild wars. Or mounts that feel different to play and not just means to travel. Check youtube for griffon and rollerbeetle races. Amazing stuff.
The combat seems to be simple sometimes but that is mostly in the open world and beginner zones.
Depending on the class, endgame in group content can be quite difficult. But the nice thing is that almost everything is optional.
Gotta set your own goals.
The achievement panel is sometimes confusing but once you learn to navigate and stick them to your HUD they become your questlog and there are a lot of them.
It also has no subscription so you can take all the time you need, which also helps socializing.
The fee to get the whole game can maybe be steep and the starter story is a bit old fashioned, but at least you own everything and it is cheaper and has more things to do than most other games these days.
It is understandable if you are not into it tho. We all play games for different reasons and like or dislike certain mechanics.
Just wanted to give you a rundown why i like it so sorry for the wall of text. :)
I appreciate it! It helps me understand what turned me off. I'll look into giving it another shot when I want a break from Deep Rock Galactic.