14
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 04 Jul 2023
14 points (100.0% liked)
D&D Next - 5e Discussion
2394 readers
2 users here now
A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.
Join our discord! https://discord.gg/dndnext
-- Rules --
- Be Civil. Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. Please respect the opinions of people who play differently than you do.
- Use Clear, Concise Titles.
- Limit Self-Promotional Links. External links to blogs, kickstarters, storefronts, YouTube channels, etc, must be related to DnD and posted no more than once every 14 days. Affiliate links are never allowed.
This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!
founded 1 year ago
MODERATORS
For sure. Utility, out of combat and exploration aren't numerical determined or balanced. It's all combat comparisons
Which is an insane way to balance the game, right? And I could understand in 2014, but it seems like they're sticking with it in 2023. They nerfed stuff like GWM/SS but I don't think any utility spells really got touched.
I think it's a fine way to balance combat. Utility outside of combat should be, I think, considered entirely separately. Even if you can be the most useful, active character in the party in an RP scenario, being ineffective in combat just straight-up sucks. So I don't think out-of-combat utility is something that should be considered when balancing classes.
That's not to say that I think the out-of-combat utility balance should be ignored, just that it should be considered distinct.
Well, I don't entirely disagree, but if you're making classes equal in combat (roughly), you'll need to make them equal out of combat as well (roughly), or else the classes with the best out of combat utility will just be the best overall too, right? And that's pretty difficult, and really not something they seem to be trying to do.
I do agree all classes should be able to contribute to all the general pillars of the game at least somewhat, but also some specialization is inevitable and necessary or else classes would feel too samey. There is always going to end up being one class that's the best at social encounters or exploration, so they need to trade off in other areas for it to be fair.
That's fine since the utility spells were pretty good especially if damage is tuned down
I'm making the case that the utility powers of casters are too good. Tuning down the damage of martials puts the classes on even footing damage-wise, but when they have even damage but casters have much better utility features to fall back on, they're not equal.