Anything you can do, the DM can do, too. Treat things like this like war crimes or your next TPK will be a goblin horde taking out the party one by one with sneak attacks and bags of holding.
I understand that it's not a competition or a win/lose kind of game. Personally, I use TRRPGs as story engines for my make-believe characters, but if my players decide to throw jank at me, I have permission to throw jank at them.
Honestly if you wanna give your party a bag of holding, sticking it on a bugbear assassin who uses this tactic and then uses the bag to dispose of bodies is a fun way to introduce it.
Anything the players do, I be DM can do too, yt if it uses a niche magic item, the DM better be prepared for it to end up in the hands of the players.
Anything you can do, the DM can do, too. Treat things like this like war crimes or your next TPK will be a goblin horde taking out the party one by one with sneak attacks and bags of holding.
If you think that you are the players enemy instead of guide maybe.
I understand that it's not a competition or a win/lose kind of game. Personally, I use TRRPGs as story engines for my make-believe characters, but if my players decide to throw jank at me, I have permission to throw jank at them.
That seems like a good idea for parties that constantly exploit everything they can. One off creativity should probably be rewarded though.
Honestly if you wanna give your party a bag of holding, sticking it on a bugbear assassin who uses this tactic and then uses the bag to dispose of bodies is a fun way to introduce it.
Anything the players do, I be DM can do too, yt if it uses a niche magic item, the DM better be prepared for it to end up in the hands of the players.
So true, and your players will cherish it for the sentiment of the victory.