This is for D&D 5e.
I'm currently making a reoccurring antagonist NPC that is a master thief. It's CR 6 and I want it to be capable of making three attacks per round like multiattack but also have their thief subclass's enhanced cunning action with fast hands.
This would normally mean they'd get 3 attacks and a varying options for bonus actions, however I'd want them to be able to trade up to three if these attacks to have more uses of cunning action (this would of course stack the ability to dash 4 times per round but I'd just not do that while running the monster). They also have a special once per day ability that I'd want them to be able to swap a single attack for.
It got me thinking, instead of trying to make an unwieldy combination of multiattack, a special action and cunning action, could I just give them three actions?
The simple way this NPC works that I want them to pick 3 options from:
- Dagger
- Crossbow
- Special action
- Dash
- Disengage
- Hide
- Make an ability check
- Use an object
- Use a set of tools
At this point, what do I actually lose from letting them take 3 actions? They aren't a Spellcaster so I'm not worried about them throwing out three fireballs or the like.
When I was still using Instagram reels, I was always amazed how quickly the algorithm figured me out. If I hesitated for even a second on a reel, it would amend my next ones immediately. I assume the real trick is comparing it to the average time spent on a reel, everyone spends longer on a wall of text reel, but when I stop on a Linux reel for an extra second, I'm immediately in the 1% for engagement.
I read something years ago about how your phone keyboard tracks your recommended words, it knows if you're more likely to type apple or Apple, or if you type soup more than average, and any app that gets that data and compares it to the baseline has an instant, in depth profile on you.