I'd love to see US bases go, but I'm not convinced a lack of trust in America would be the tipping point when they haven't behaved in a trustworthy way ever really. America would find some way to make any country that rejected a US military presence experience difficulty, be that via tariffs or vague threats about their military absence.
I don't mind it being deep, just don't fill it with your actions and deeds. A big part of fun for TTRPGs is 'play away from the table', which for the players is typically making art, backstory or builds for current or future characters. Most long backstories I read don't invalidate a level 1 character but mostly explore values, just as my real life story could be as deep as I choose to write it and I'd not even have the skills to be level 1.
My suggestion is:
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Get people together for a session 0. Only pitch the campaign and tone then, if not construct it collaboratively too.
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Hand out pieces of paper or card face down, have each player take 1, and ensure there is one between each player. These cards say Love, ally, rival, or enemy.
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Explain that players should make an NPC for their backstory that matches this word, and should make a shared NPC with the person next to them based on the card between them.
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Now let them take another card of their choice. They can either make another NPC with this, or use it to make the relationship to one of their shared NPCs asymmetrical.
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They can design their NPCs and backstory now or before session 1, up to them.
Finally, explore what the players can choose to do to contribute between sessions to the game. If they don't do anything, that's fine, but they should have a way to meaningful contribute to something. Typically I encourage world building and cultural lore, such as unique foods and why that has a thematic resonance.
This is hard to structure, I had a player who was a former forever DM, who played a knowledgeable librarian in a former monster hunter guild. I asked her to make some monster statblocks, as she'd know them inside and out in character.
My advice to players:
Make your backstory show that your character has done no huge deeds yet, and most importantly, have everything that matters in it revolve around NPCs. Not just is this the best drama, but NPCs can move, join factions, be redeemed, betray you, die and everything else.
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That cost halfling village you design that perfectly exemplifies your character, but will never be seen in this urban campaign halfway across the continent? Make the most important part of it the mayor's daughter who happens to be your childhood friend.
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The strange necklace that made you stronger but more angry when you wore it? The final time you saw it was when your brother stormed out of your co-owned business after a bitter argument.
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The lord who helped you smuggle your liquor into the city? That's the same lord that wrongfully imprisoned the player character next to you.
One of my favourite scenes from a campaign came when a player, after spending a session getting the chance to meet with a resistance leader, turned to the others and said "this is my ex-wife". That whole dynamic was interesting too, as both had come from a warrior culture and initially parted due to neither being the "strong warrior", now both trying to fight against that same faction a decade later.
My all time favourite NPC was a talented tailor in an urban campaign, who owed one player character a favour and was generally fond of them all. Nothing like the party having a go to guy for fancy or silly outfit amendments.
There's a book called Tabletop Role-playing Therapy: A Guide for the Clinician Game Master by Dr Megan A. Connel that's a really standout resource about this, she appeared on the official D&D podcast a year or so ago talking about it.
I'd say that this is more a resource for therapists to use TTRPGs than it is for DMs to act as therapists for their players. There's a fine line between accommodating your players' preferences and needs and providing unwanted therapy; if you want to actually put any therapy techniques into your game, ask your players approval first.
I was at the end of school during the 2016 election and my closest friend in my Comp-Sci class who I'd known from 11 was in the far right pipeline; this person found Hillary absolute abhorrent, loved trump and was generally the 2016 Pepe style crypto-facist. We live in the UK too, so this is even less common than it probably was in the USA.
When school ended, I stopped speaking to this person, but a few years ago saw that she's come out as a trans woman. I'm happy for her and not really keen to reconnect at all, but oh boy am I nosy about the timeline of her political views. I wonder if she still holds them, was struggling with internalised issues or just had a huge realisation at some point.
It's reasonably safe to Google, it's about this letter where the FBI encourage Martin Luther King Jr. to commit suicide, using particularly abusive, dehumanising and degrading language. The content of the letter isn't necessarily hard to read the if you want to read it, particularly as it didn't work, but it's still bad to know that this was an official government plot.
I have no sympathy for the people who are being scammed here, I hope they lose hundreds to it. Making fake porn of somebody else without their consent, particularly that which could be mistaken for real if it were to be seen by others, is awful.
I wish everyone involved in this use of AI a very awful day.
That's the most Lemmy response I've ever read, I love it.
Fun fact, sperm whales can generate a sonar click at 230dB. Decibels are a logarithmic scale so increasing by only a few dB is basically double the volume.
A sperm whale may swim past you, think you're interesting and give a little click to scan you, and basically stun or kill you instantly.
I'm not sure I agree with the take for farenheit. It's an arbitraty choice, and to me who grew up in a country that uses celsius, I find that far easier to understand and farenheit may as well be random numbers to me.
It's an old picture, before AI image generation. It's a tiger teddy with some stuffing removed.
I'd like to see a horror film where the the generic killer navigates a small town that's had its locals form into a militia under homegrown martial law, and the killer actually thrives in the paranoia that comes from it.
As much as I don't disagree, I think the "Apple is closest to Nazism" comment touches on something different. Other massive American companies have awful practices but they don't care particularly how their way of making money looks. Apple wields a specific aesthetic power that generally dictates a hegemonic uniformity, that strays the line of being to their detriment at times. I don't think any other big tech company would care in the same way if not for their desire to copy Apple.