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submitted 10 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] bogdugg@lemmy.world 3 points 10 months ago* (last edited 10 months ago)

Well, there's two ways you could interpret that:

  • As you say, 'shelf life', how long they can sell the game with their voice in it
  • Or, 'voice time', as in, contracts are negotiated in total duration of voice lines. Exceeding that number requires renegotiation.

I suspect it's the latter as that is more similar to how voice work is already done, to my understanding.

this post was submitted on 09 Jan 2024
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