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[-] mindbleach@sh.itjust.works 4 points 11 months ago

"You're holding it wrong" is a very poor response to "Your imagery might kill people."

The idea behind this particular filter is admirable. It even highlights the importance of silhouettes in basically all aspects of game design. But wow is it a bad idea to make it that high-contrast and that high-frequency. Use some sinusoidal waves instead of instant black-to-white transitions. Or hey, make one character grey-and-black, and the other grey-and-white, against a grey-and-scribbles background.

You want it to be playable via the reflection off a Christmas ornament in the house next door, without killing anyone who's sitting six inches from the screen.

this post was submitted on 01 Jan 2024
77 points (100.0% liked)

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