this post was submitted on 25 Dec 2023
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I came across this post while listening to a primarily Elder Scrolls YouTuber talk about Starfield. I haven't bought Starfield myself, but was planning on doing so when it goes on sale eventually.
He's going through and just listing mechanic after mechanic that is missing from Starfield that existed in previous Elder Scrolls and Fallout games. Even basic UI and QoL features, but also the mechanics and how they interact, the way the game seems to be trying to be taking multiplayer looter-shooter mechanics for a singke-player experience.
I don't think their game design is outdated. It looks more like they've gotten away from their old game design and are just copying other big modern games.
Well shit that's the only review I need.
To be clear I haven't bought or played the game myself. The video on question was from Camelworks if you're interested.
But yeah right now I can't see myself buying it for any more than $5 to mess around with. Best-case scenario is probably that they release some DLC that fixes a lot of things and maybe my personal valuation of a "complete" edition goes up to more like $20. I would also probably need to upgrade my RX580 too lol.
Feels like they threw a bunch of different little systems and forgot to connect them in any manner, which makes them pointless.
Outposts exists so you can get materials and create stuff. The "get raw stuff, make industrial stuff" part can be ignored, as you can easily find merchants selling resources and components you might need. Outposts thus become pointless, other than for farming XP.
"Exploration" is there so you have "something" to do while on land, other than to blindly speed towards the nearest POI. The reward for completely "discovering" everything in a planet is a slate that you can sell for 1700~2200 creds to Vladimir.
Your ship exists, but they forgot to give the player a reason to be flying it in the first place. You can "mine" asteroids but, just like outposts, there's no reason to. Dogfighting in space is passable. Not good, but not terrible. But most of the time, you're supposed to fully skip it and just go on land anyway. Which makes the "Spacer" weapon modifier (+30% damage in space, -15% on land) one of the worst in the game.
Your description reminds me of Breath of the Wild. Do you think they might have been influenced by that at all?
Which description? Outposts, exploration?
Some time ago I made a new modlist for Skyrim from scratch and forgot to include SkyUI, and after starting the game recoiled in horror. How can you make their baseline interface worse.
I've gotta admit: I've put probably between 1,000 and 1,500 hours into Skyrim on various platforms. Never found the need to mod anything more than the unofficial patch and script extender.
Even a lot of the "official" mods in the anniversary edition I end up turning off. While I appreciate the spirit of the community, I find most mods just don't jive with the vibes of the game.