Basically I just figured out what I needed to know for the bare minimum to run a game
Then my friends and I discussed it and that I was really new at it so things might be rough, and the DM screen is basically a quick reference guide for things you'll need to know
That was back in the days of DnD 3.5
With the new group I've got we decided to do 5e (which I had never ran before) so I picked up a starter set and ran it from there, which was really easy to do
A few quick tips for you: don't be afraid to improvise, don't be afraid to ask for a moment to look something up, don't worry about doing different voices for everyone you roleplay as it ain't necessary, and most of all have fun
Basically the biggest hurdle for DMing was getting past my nerves to actually commit to a date
Oh! That's a great idea. And actually fits my lifestyle better, I travel a lot so another problem would be getting into a group and then leaving them high and dry when I moved.
Not the person you asked, but another forever dm who likes it.
I fell into it because I wanted to play and the best way to control scheduling was to run the game.
If you like to write stories that's wonderful - take a look at some of the pre generated adventures in any system to understand how the different components work in pen and paper games. Just remember that no plot can survive contact with the players unscathed (after all it's group story telling)- and some level of improve skill will help the overall experience. After that just have fun.
You can't. You can do better sometimes but there will still be hiccups. As far as I'm aware the groups most likely to be actually consistent have been playing together since they were in school.
This isn't meant to be discouraging at all! The opposite in fact. Don't let those hiccups, common or rare, stop you. Just be aware of their possibility and ready to adapt. Ability to adapt is the most useful tool in the GM toolbox at the table and approaching it.
As a forever DM, it's pretty fun to DM and I think everyone should give it a shot
Especially if you enjoy the roleplay aspect, you get to roleplay so much
I do like roleplay, I write stories for fun already.
How did you get started?
Basically I just figured out what I needed to know for the bare minimum to run a game
Then my friends and I discussed it and that I was really new at it so things might be rough, and the DM screen is basically a quick reference guide for things you'll need to know
That was back in the days of DnD 3.5
With the new group I've got we decided to do 5e (which I had never ran before) so I picked up a starter set and ran it from there, which was really easy to do
A few quick tips for you: don't be afraid to improvise, don't be afraid to ask for a moment to look something up, don't worry about doing different voices for everyone you roleplay as it ain't necessary, and most of all have fun
Basically the biggest hurdle for DMing was getting past my nerves to actually commit to a date
Very cool, thank you for taking the time to explain.
It does sound really fun.
I'm going to be traveling for a while, I wonder how popular d&d is abroad
Not to just keep replying to you but it's also very doable online if you can't find players where you are
Oh! That's a great idea. And actually fits my lifestyle better, I travel a lot so another problem would be getting into a group and then leaving them high and dry when I moved.
I appreciate the thought and the replies, thanks
Not the person you asked, but another forever dm who likes it.
I fell into it because I wanted to play and the best way to control scheduling was to run the game.
If you like to write stories that's wonderful - take a look at some of the pre generated adventures in any system to understand how the different components work in pen and paper games. Just remember that no plot can survive contact with the players unscathed (after all it's group story telling)- and some level of improve skill will help the overall experience. After that just have fun.
Makes sense, I think I can roll with the punches.
That's also really good point about being able to keep a consistent schedule. I think I'd prefer to be able to have the adventure on time.
You can't. You can do better sometimes but there will still be hiccups. As far as I'm aware the groups most likely to be actually consistent have been playing together since they were in school.
This isn't meant to be discouraging at all! The opposite in fact. Don't let those hiccups, common or rare, stop you. Just be aware of their possibility and ready to adapt. Ability to adapt is the most useful tool in the GM toolbox at the table and approaching it.
Haha, yea that's rings true as well, good reality check.
Thank you