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submitted 11 months ago* (last edited 11 months ago) by Gormadt to c/rpgmemes@ttrpg.network

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[-] rolaulten@startrek.website 4 points 11 months ago

Not the person you asked, but another forever dm who likes it.

I fell into it because I wanted to play and the best way to control scheduling was to run the game.

If you like to write stories that's wonderful - take a look at some of the pre generated adventures in any system to understand how the different components work in pen and paper games. Just remember that no plot can survive contact with the players unscathed (after all it's group story telling)- and some level of improve skill will help the overall experience. After that just have fun.

[-] Varyk@sh.itjust.works 2 points 11 months ago

Makes sense, I think I can roll with the punches.

That's also really good point about being able to keep a consistent schedule. I think I'd prefer to be able to have the adventure on time.

[-] Doug@midwest.social 2 points 11 months ago

You can't. You can do better sometimes but there will still be hiccups. As far as I'm aware the groups most likely to be actually consistent have been playing together since they were in school.

This isn't meant to be discouraging at all! The opposite in fact. Don't let those hiccups, common or rare, stop you. Just be aware of their possibility and ready to adapt. Ability to adapt is the most useful tool in the GM toolbox at the table and approaching it.

[-] Varyk@sh.itjust.works 3 points 11 months ago

Haha, yea that's rings true as well, good reality check.

Thank you

this post was submitted on 02 Dec 2023
706 points (100.0% liked)

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