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submitted 11 months ago by CluelessDude@lemmy.zip to c/gaming@lemmy.zip
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[-] hperrin@lemmy.world 32 points 11 months ago* (last edited 11 months ago)

Online gaming requires servers to run, and servers require money. Either the game is more expensive, the online is a subscription, or you have to run the server yourself. There are games that do each of these.

Edit: or microtransactions. Fuck microtransactions.

[-] Shake747@lemmy.dbzer0.com 62 points 11 months ago

Normalizing needless online servers is part of the issue here (only with AAA titles). These companies set up servers and say shit like "well it has to be paid for somehow!"

Games like Diablo 4 where you need internet to play single player. Diablo 2 resurrection removed all the LAN/Self hosting features of original D2.

Blizzard isn't the only company doing this either.

Fuck that noise.

[-] kakes@sh.itjust.works 28 points 11 months ago

That said, with the prices being where they are, a single subscriber basically funds the entire cost of running the server.

[-] 520@kbin.social 18 points 11 months ago* (last edited 11 months ago)

Not exactly. Electricity aside, servers also require maintenance. That requires server admins. Those don't come cheap.

Edit: also network costs. With the requirement of handling high user numbers at stupidly low latency levels, they'll need a seperate internet connection from corp and the data service will also not be cheap.

[-] You999@sh.itjust.works 23 points 11 months ago

Then solve the problem the same way the PC industry did by allowing anyone to host the server.

[-] NuXCOM_90Percent@lemmy.zip 7 points 11 months ago* (last edited 11 months ago)

Which has its own drawbacks. Community servers are great for something like Battlefield/Battlebit where a single server covers 30-128 players. Less so for smaller groups and as games "die". Time has no meaning, but I want to say it was mid 00s Unreal Tournament (so after 2k3/2k4 came out, but while UT was still alive) where it increasingly became nigh impossible to find servers not running instagib or "pro" mods. Which made sense since it was mostly the various clans making their servers public when they weren't practicing.

But also? Look at a live game like Destiny or Warframe. For the purely PVE content, you can get away with users running listen servers. And just ask any Warframe player about how much we just LOVE host migration. But once you add any form of competitive aspect, that is no longer viable. And community hosted servers for eight players in a matchmaking queue are just not going to be a thing.

On the console side of things? That monthly fee covers (some) game servers but also the content servers to download all the patches and games.

On the PC side? Generally you are either dependent on a major publisher/studio that can afford to leave a few racks running in a closet while they make new games. And you are fucked when they realize that and shut down the game. Or you hope that it is subsidized by DLC and microtransactions.

And, if it is your primary platform, I think the multiplayer fees on consoles (other than switch) are handled pretty well these days. You aren't paying for halo matchmaking. You are paying for an instant game collection every month and gamepass. Which is more or less exactly what sony did after clowning on MS for charging money.

[-] NoIWontPickaName@kbin.social 4 points 11 months ago

Online gaming requires servers to run, and servers require money. Either the game is more expensive, the online is a subscription, or you have to run the server yourself. There are games that do each of these.

[-] PopOfAfrica@lemmy.world 4 points 11 months ago

Bruh, peer to peer is a thing.

[-] You999@sh.itjust.works 4 points 11 months ago

To be fair though peer to peer has some fairly big flaws like giving other people your IP and in some implementations the connection speed for everyone is set by the weakest link.

[-] ThunderingJerboa@kbin.social 2 points 11 months ago

True but you are still at the end of the day giving the host your IP still, it just can't be seen by the other players by normal means.

[-] NoIWontPickaName@kbin.social 1 points 11 months ago

That just falls under host it yourself to me.

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[-] 520@kbin.social 3 points 11 months ago

If I had it my way this is exactly how it would work.

Alas, even non-Valve PC games are moving away from that model unfortunately.

[-] x4740N@lemmy.world 1 points 11 months ago

There is also peer to peer which is basically the same way torrents work

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[-] BolexForSoup@kbin.social 8 points 11 months ago

I wish more games would let us run the servers ourselves these days. Too many of them won’t even let you if you want to.

[-] Franzia 5 points 11 months ago

Dont grt it twisted the main thing a subscription is funding is shareholder value.

[-] Kolanaki@yiffit.net 5 points 11 months ago* (last edited 11 months ago)

Most modern games do not have server software to run your own. And yet they don't cost extra to play online on PC. Hm. 🤔

[-] rockSlayer@lemmy.world 4 points 11 months ago

What do you know, all three happened because of the unrelenting pursuit of profit.

[-] hperrin@lemmy.world 2 points 11 months ago

All three happened because servers actually cost money. Do you give away things for free to strangers on the internet?

There’s no profit in letting users run their own servers, btw.

[-] rockSlayer@lemmy.world 3 points 11 months ago

There’s no profit in letting users run their own servers

Yes, there is. They make the game more expensive, charge a subscription, and then cut all the cost of hosting. That is where the industry is heading.

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[-] AnonTwo@kbin.social 3 points 11 months ago* (last edited 11 months ago)

How much money do you pay to login to Mozilla/Chrome/Edge to make this post?

Various PC games before and after Xbox do not charge anything just to be online. it's not an outright requirement. To add consoles usually restrict internet entirely, which is a completely different thing from hosting rounds.

Your second sentence is closer to what the actual reason is, and goes more in line with rockslayer's post.

edit: I will concede that browsers aren't locked anymore behind the payment models it seems. But I will still stand by that everyone is arguing as if individual games don't have to do this, but i'm fairly certain still that no P2P or just outright free online games exist on consoles, which makes the argument moot.

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[-] x4740N@lemmy.world 2 points 11 months ago

Hperrin your getting continuously downvoted here, perhaps that should be a good wakeup call to step back and look at why you are being downvoted

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[-] BolexForSoup@kbin.social 2 points 11 months ago* (last edited 11 months ago)

This is basically an argument for itemizing any and all things that can be articulated tbh. I don't pay a "kitchen" fee or an "electrical" fee or a "dishwasher" fee when I go to a restaurant. They calculate what things cost on the whole then price accordingly. That's how 95% of non-single-item transactions occur.

I'm not even necessarily against the concept of paying for the service on consoles (I kind of go back and forth on it personally) but this argument simply doesn't hold water.

[-] x4740N@lemmy.world 2 points 11 months ago

Peer To Peer

Look it up

Your comment is exactly the same type I'd see from toxic users on reddit arguing that people should pay because Microsoft hosts servers for multiplayer and that the commenter gladly pays for it whenever I'd go to look at reddit posts calling out bullshit on pay walled multiplayer on consoles

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this post was submitted on 01 Dec 2023
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