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submitted 11 months ago by CluelessDude@lemmy.zip to c/gaming@lemmy.zip
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[-] You999@sh.itjust.works 23 points 11 months ago

Then solve the problem the same way the PC industry did by allowing anyone to host the server.

[-] NuXCOM_90Percent@lemmy.zip 7 points 11 months ago* (last edited 11 months ago)

Which has its own drawbacks. Community servers are great for something like Battlefield/Battlebit where a single server covers 30-128 players. Less so for smaller groups and as games "die". Time has no meaning, but I want to say it was mid 00s Unreal Tournament (so after 2k3/2k4 came out, but while UT was still alive) where it increasingly became nigh impossible to find servers not running instagib or "pro" mods. Which made sense since it was mostly the various clans making their servers public when they weren't practicing.

But also? Look at a live game like Destiny or Warframe. For the purely PVE content, you can get away with users running listen servers. And just ask any Warframe player about how much we just LOVE host migration. But once you add any form of competitive aspect, that is no longer viable. And community hosted servers for eight players in a matchmaking queue are just not going to be a thing.

On the console side of things? That monthly fee covers (some) game servers but also the content servers to download all the patches and games.

On the PC side? Generally you are either dependent on a major publisher/studio that can afford to leave a few racks running in a closet while they make new games. And you are fucked when they realize that and shut down the game. Or you hope that it is subsidized by DLC and microtransactions.

And, if it is your primary platform, I think the multiplayer fees on consoles (other than switch) are handled pretty well these days. You aren't paying for halo matchmaking. You are paying for an instant game collection every month and gamepass. Which is more or less exactly what sony did after clowning on MS for charging money.

[-] NoIWontPickaName@kbin.social 4 points 11 months ago

Online gaming requires servers to run, and servers require money. Either the game is more expensive, the online is a subscription, or you have to run the server yourself. There are games that do each of these.

[-] PopOfAfrica@lemmy.world 4 points 11 months ago

Bruh, peer to peer is a thing.

[-] You999@sh.itjust.works 4 points 11 months ago

To be fair though peer to peer has some fairly big flaws like giving other people your IP and in some implementations the connection speed for everyone is set by the weakest link.

[-] ThunderingJerboa@kbin.social 2 points 11 months ago

True but you are still at the end of the day giving the host your IP still, it just can't be seen by the other players by normal means.

[-] hperrin@lemmy.world 1 points 11 months ago

Peer to peer just means one of you is hosting a server.

[-] NoIWontPickaName@kbin.social 1 points 11 months ago

That just falls under host it yourself to me.

[-] 520@kbin.social 3 points 11 months ago

If I had it my way this is exactly how it would work.

Alas, even non-Valve PC games are moving away from that model unfortunately.

[-] x4740N@lemmy.world 1 points 11 months ago

There is also peer to peer which is basically the same way torrents work

this post was submitted on 01 Dec 2023
882 points (100.0% liked)

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