69
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 22 Nov 2023
69 points (100.0% liked)
Games
16729 readers
633 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
This is bever gonna work. People who hate sbmm hate it because they have to play with player of their skill level, instead of just stomping bad players
Not entirely. While it's definitely true for some players (mostly content creators), people generally hate SBMM because they often end up in laggier lobbies. Nobody likes getting killed while you're behind cover, and CBMM directly remedies this.
For instance, I play Destiny 2, which switched from CBMM to SBMM a while back. I'm not a top player (top 48% in casual game mode according to D2Tracker), and even I hate SBMM since the games have always been of much lower quality since that switch. I'm actually playing lower-skilled players than I was in the CBMM days, because my region has a decent amount of high-skill players that I'd previously match up against. But now I'm playing lower-skilled players in higher-latency matches. That's not a good experience.
I'd rather lose to a player because they're better than me, not because their internet is trash.
CBMM should always be the default, no matter what the game is. SBMM can be used as a secondary filter, but making it the primary matchmaking factor is always going to be trouble for players of all skill levels.
Some fighting games let you filter games by connection and even connection type (wifi warriors you should be ashamed), but the primary matchmaking is skill based, and that still seems to work.
They should run proper goddamned metrics. I go to considerable effort to ensure good quality wifi.
I don't rule out that a lot of players simply want to stomp bad players, but that is not the only reason why people hate SBMM. The article mentions other two - long wait times and lack of variability. I believe that chess-like odds solve both.
And, sure, it wouldn't solve the "WAAAH I WANNA DESTROY NOOBZ!11 LOL LMAO" "issue", but... is it even fixable?