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submitted 1 year ago by Hdcase@beehaw.org to c/gaming@beehaw.org

"What's more frustrating for those working on SCP, and the wider Starfield modding community, is how difficult it is to work with Starfield's code without official modding tools and support. This isn't helped by the delayed mod tools from Bethesda, which the company says are coming at some point next year."

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[-] ampersandrew@kbin.social 9 points 1 year ago

That's all well and good. I just think it's silly to say that "at least CDPR fixed Cyberpunk, but Bethesda won't fix Starfield" when these things take time, and Starfield hasn't had much of that yet. And then we have people here calling mod tools an afterthought as though this company hasn't always prioritized making mod tools for their games because they know how important they are, just because (like their past several games) mod tools are going to take several more months before they come out.

[-] Kbin_space_program@kbin.social 14 points 1 year ago

Past experience has shown that Bethesda absolutely won't fix Starfield.

It has shown that modders will.

[-] ampersandrew@kbin.social 4 points 1 year ago

My past experience has been bugs that ruined my experience at launch and then got fixed shortly after. I'm sure there are plenty more bugs that I didn't notice, but they certainly fixed the ones that I did.

[-] BruceTwarzen@kbin.social 2 points 1 year ago

In 10 years people have good enough graphic cards to run that mess. It's 2 month after they sold the game. They shouldn't have to fix their game, they should just finish the game and release it in 2 years.

this post was submitted on 06 Nov 2023
133 points (100.0% liked)

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