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What are some of your favorite game mechanics?
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any game that feels good to move around in is instantly better than games with less developed movement systems. games like sm64, source bhop/surf, tf2 rocket jumping, etc. why not make it a joy to get from one place to another instead of just moving in a straight line or fast traveling?
One of the things I like best about AC games
I had a real weakspot for Tf2 surf maps and I don't fully understand why. I think it's partly the fact that this isn't how you're "supposed" to play the game, but is an added bonus that came about by accident.
I'm also not very good at them, I spent far too long on surf_utopia (v3, I think) and only ever got to the end of it once.
i think tf2 surf was how i got into the whole movement-based game thing, as i'm sure many others did too! definitely appeals to people who like time trial / speedrun type of games as well.
i love that you don't have to be good at it, you can just play the easy maps and play them any way you want. also the skill ceiling is crazy high, so you could practice for years and still be able to improve (though towards the top it becomes fractions of fractions of seconds off your time).
This
Traversal in a game is the #1 factor for me enjoying it. Riding Torrent in ER is fun. Building mechs that can have a suspension system and turret system in TOTK is fun. Thwipping as spiderman and doing tricks is fun. Pogoing in HK is fun.
Traversal is what players spend 99% of their time doing, so make it fun
The Ori series is really good for this. Bash is one of the greatest movement mechanics I have ever used in a video game, and coupled with Ori's other moves you can fly across the map and it feels extremely natural.