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ruleless (sh.itjust.works)
submitted 1 year ago by DumbAceDragon@sh.itjust.works to c/196
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[-] the_artic_one@programming.dev 8 points 1 year ago

It's code, but without automated tests, comments, style rules

So it's game code.

But seriously, Unreal blueprints actually support all of those.

[-] MercuryGenisus@lemmy.world 1 points 1 year ago

That's what I said when I joined a place that wrote almost everything in blueprints. Somehow all the other devs didn't think it was possible.

[-] eupraxia 1 points 1 year ago

Binary assets though.... and performance.... and debugging when things start to misbehave in native code called from blueprint.... ๐Ÿ˜ตโ€๐Ÿ’ซ

this post was submitted on 31 Oct 2023
512 points (100.0% liked)

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