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Cyberpunk's storytelling makes Starfield seem ancient - Opinion
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Yeah I don't get it. Cyberpunk is getting serious rose-tinted glasses. I hear PL has greatly enhanced it but it just dropped and CDPR has been fixing the game for what? 3 years? That was a rough initial 18mo in particular.
Part of me almost wonders if it's been elevated because it's frequently featured on those benchmark videos that have gotten so popular lately. Heavy use of ray tracing, frequently updated to get new features, very tweakable, and thousands of videos using Cyberpunk as the standard for hardware to be measured by just puts a bug in your head.
That's an interesting theory for sure!
Yeah it's definitely not because the tech is cutting edge and no other game has come close to using these features correctly
Look make no mistake, the game visual is a feast. But that’s not enough to make up for all the other shortcomings. At least not for me. After the initial heist mission, which was unbelievable by the way, I just got so bored. 
That being said, I’ve heard enough praise for phantom liberty that I am considering jumping back in. I’m not quite sure I’m ready to pay for DLC though after what was delivered initially.

CP was shit and unplayable on consoles at release and more-or-less buggy depending on hardware but fully playable on PC. It did not live up to the grandiose marketing promises but it is a wonderful game for what it is. Interesting world, varied quests/gigs/jobs with interesting decisions to make, super fun weapons, and now a fun skill build mechanics.
Phantom Liberty is peak Cyberpunk, but the game itself is great - at release and now even more. Does not excuse the pathetic release though and deceiving marketing. At least they did something with it.
PL brought a trait system overhaul, cyberware overhaul, and combat overhaul that dramatically changed up the gameplay loop even in the core game.
The story was always amazingly crafted, but the game never warranted a second play through. Now it does.