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I'm further along in the game and have an outpost set up where I can easily dump resources, along with production from other places providing all kinds of resources.

Thing is, what was I supposed to do with it all? I started making quite the tower of solid storage along with a good amount of resources, but 6 stories later, I shut down my mine and disabled the resources coming in from other planets because I got tired of trying to keep up with the intake. I still have more than I know what to do with and even if I start automated production of components, what do I do with that?

Am I missing something?

I mainly just want to dump all the resources from my ship and have most of the stuff when I'm building something (which I do).

Resource drop-off had been sketchy lately. It works sometimes, sometimes not (stuck in the output hopper). Any advice on that would be fantastic.

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[-] xmunk@sh.itjust.works 23 points 1 year ago

Right now in starfield outposts are just an incomplete feature. There is no reasonable sink for what you get out of them except a meager handful of delivery quests (I.e. a shipyard wanting 600 aluminum) and building more outposts.

I think because fast travel is so incredibly trivial and mandatory they sort of wrote themselves out of being able to have space trucking be a viable option. What we should see is raw ore selling for like 20x what it does today so that mining becomes economically viable... but then it'd just be a free money spout. The whole feature needs so much more fucking work.

[-] A_Random_Idiot@lemmy.world 8 points 1 year ago

Pretty much every mechanic, system and feature in the game needs so much more work.

Its like they got half way through designing the game and just..gave up and stopped.

[-] Aussiemandeus@aussie.zone 4 points 1 year ago

Gotta get it out so people buy it

[-] FuglyDuck@lemmy.world 7 points 1 year ago* (last edited 1 year ago)

I feel like they could have tied outposts into, for example, improving ships- researching and enhancing modules, “tuning” modules, for example. consuming resources that way; or tying a way to sell direct from the outpost, maybe with a cargo link to bulk buyers that then maintains a stockpile of things.

Also, why can’t i craft ammo? (While we’re at it, they probably should have created an ammo system for ships. Maybe with magazine modules;)

Also, why can’t I tell a ship to come out and meet me- and fly off to a port to offload cargo? Our ships fly off somewhere on their own when jacking other ships.

For that matter, why can’t I build a class c carrier with class a’s on board to do the heavy fighting?

this post was submitted on 01 Oct 2023
34 points (100.0% liked)

Starfield

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