119
Unity apologizes and updates their infamous Runtime Fee
(blog.unity.com)
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
I thought at minimum they needed a sacrificial lamb. The screw up was too big and their first response too blithering.
I was watching a YouTube video of one game Dev saying he's met John (CEO) and said he's quite pleasant and has a great rapport with staff. However, this move shows a complete and utter lack of competence.
Oh, 100%.
It’s just that everyone who’s actually responsible for the decision is on the exec team, and it seems pretty clear that neither they nor the board have any plans to go anywhere. And if they try to crucify some middle management type who was just trying to do their job… well, that’s gonna be a fucking HUGE wrongful termination lawsuit, perhaps with some slander complaints thrown in.
This whole thing is a masterclass in machine gunning one’s own foot.
“In machine gunning one’s foot”
All the cool companies are doing it, tech companies eating tide pods for fear of death is a based sigma gigachad (and all the other words zoomers use) move now!