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[-] bob_lemon@feddit.de 18 points 1 year ago

They're also just a total of 77 people doing this in their spare time instead of a team of at least 300 full time devs.

[-] synceDD@lemmy.world 2 points 1 year ago

Skyrim team was roughly 100, were you too lazy to google it and replied to me with a random number or what ๐Ÿ’€๐Ÿ’€๐Ÿ’€๐Ÿ’€

[-] failor@iusearchlinux.fyi 19 points 1 year ago* (last edited 1 year ago)

And Skyrim took 6 years to make for a 100 people working a full time job?

How long did you expect 77 people working in their spare time to take? 2 months?

[-] synceDD@lemmy.world 2 points 1 year ago

Skyrim = skyrim mod ๐Ÿ’€๐Ÿ’€๐Ÿ’€๐Ÿ’€

[-] FireTower@lemmy.world 18 points 1 year ago

Developing a full length game in Skyrim's engine = developing a full length game in Skyrim's engine

[-] 520@kbin.social 13 points 1 year ago

And Oblivion was a big fucking game, and it takes a lot of work to get it into Skyrim's engine and modifying it so that it looks like it fits.

[-] synceDD@lemmy.world 2 points 1 year ago

Do you understand how long that is ๐Ÿ’€๐Ÿ’€๐Ÿ’€๐Ÿ’€ Imagine starting a mario kart mod for the gba when it came out and mario kart 8 for the switch is ready before it, this is how long it took ๐Ÿ’€๐Ÿ’€๐Ÿ’€๐Ÿ’€

[-] 520@kbin.social 13 points 1 year ago* (last edited 1 year ago)

I get that, but the Oblivion and Skyrim engines are not compatible with one another. Meaning that every single little event in Oblivion has to be manually reimplemented in Skyrim's engine.

When you're talking about a game the size of Oblivion, that's a big fucking task. And they're relying on volunteers to get this done.

[-] Alto@kbin.social 10 points 1 year ago

Obvious rage bait is obvious. Don't feed the trolls

this post was submitted on 22 Sep 2023
177 points (100.0% liked)

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