Utility ? No idea. But Speak with animals is so fucking hilarious that I will carry a class just for it because its that funny. I was sold the second I talked to the squirrels near the bard.
I havenβt used knock at all but the first thing I do after every long rest is apply speak with animals to my PC. I then talk to almost every animal I meet.
Maggran, I think? Maybe it's a question of timing? I didn't immediately move on after the festivities and ran into him in human form on the trail to the left of the entrance to the grove.
I remember him thanking me. I more remember his mouth didn't move when he spoke and the effect was off-putting, but I do remember being thanked. He seems to just complain now, so I have no proof
Knock wastes a level 2 spell slot while thieves tools are plentiful. You can easily unlock anything with thieves gloves, don't even need a dex character. Speak with animals is replaced by a potion that most merchants sell for a few gold.
You don't really need that extra spell slot for a game that's not at all punishing in the combat department though, and having Speak With Animals memorized as a ritual is just much better QoL than having to buy and drink potions all the time IMO
I agree that speak with animals as a ritual is a QoL win, but I just sold 15 of those potions at the start of act 3 and I've never even bought one, you find em everywhere lol. Seeing as I don't think I've even taken 15 long rests, you can probably get away with just drinking the potions you find on the ground.
Lol never once needed knock. Astarion (and later respecced roguelock Wyll) almost never failed, especially with guidance. And even if you fail, I never once had single digit thieves tools.
SwA is goddamn awesome though, totally agreed. Talking to the Rothes in the underdark blew my mind
I don't recall any that could be opened with knock but could either be picked or destroyed. I do remember many that required huge amounts of damage to dent though.
Semi-related fact: Knock and Speak With Animals are the best utility spells in Baldurs Gate 3, and anyone who says otherwise is a liar.
Utility ? No idea. But Speak with animals is so fucking hilarious that I will carry a class just for it because its that funny. I was sold the second I talked to the squirrels near the bard.
As far as I understand, "utility spell" is a category consisting of all spells that aren't combat spells.
I agree π― btw π
I havenβt used knock at all but the first thing I do after every long rest is apply speak with animals to my PC. I then talk to almost every animal I meet.
Raise your hand if you spoke to the guard bear again after saving the Grove, hoping that the xenophobe had changed its mind about you ππ»
Maggran, I think? Maybe it's a question of timing? I didn't immediately move on after the festivities and ran into him in human form on the trail to the left of the entrance to the grove.
I remember him thanking me. I more remember his mouth didn't move when he spoke and the effect was off-putting, but I do remember being thanked. He seems to just complain now, so I have no proof
Knock wastes a level 2 spell slot while thieves tools are plentiful. You can easily unlock anything with thieves gloves, don't even need a dex character. Speak with animals is replaced by a potion that most merchants sell for a few gold.
You don't really need that extra spell slot for a game that's not at all punishing in the combat department though, and having Speak With Animals memorized as a ritual is just much better QoL than having to buy and drink potions all the time IMO
I agree that speak with animals as a ritual is a QoL win, but I just sold 15 of those potions at the start of act 3 and I've never even bought one, you find em everywhere lol. Seeing as I don't think I've even taken 15 long rests, you can probably get away with just drinking the potions you find on the ground.
Smack the door with your sword. The only ones that donβt fall to my sword are arcane locked and astarion can lock pick those.
And Thunderwave is the best combat spell in the game
Especially considering the absurd amount of cliffs is the game.
This guy thinks there aren't ENOUGH!
Spike Growth wants a word. Although that one does pair nicely with Thunderwave, so there's that.
Gust of wind is better. Clears out gas clouds and enemies.
Speak with animals gets a lot better with infinite duration.
Yeah, I use that mod and cast SwA right after every long rest π
You don't need a mod. SWA just has infinite duration in BG3 (or rather until long rest)
Ah ok, I didn't know since I'm using a mod that would've made it so if it wasn't already π
Anyone who has played any of the Divinity games knows that Speak with Animals is a must-have. Pet Pal was also the best perk in DoS / DoS 2.
Pet Pal was a sure ticket to depression in DoS2. The stories of the animals in BG3 are usually quite cute.
I hadn't, so it came as an extraordinarily positive surprise to me π
Lol never once needed knock. Astarion (and later respecced roguelock Wyll) almost never failed, especially with guidance. And even if you fail, I never once had single digit thieves tools.
SwA is goddamn awesome though, totally agreed. Talking to the Rothes in the underdark blew my mind
There are some doors that are impossible to lockpick throughout the game, unless you use Knock to unlock.
I don't recall any that could be opened with knock but could either be picked or destroyed. I do remember many that required huge amounts of damage to dent though.
There are a few that have DC 30 and can't be broken. That's not impossible, but it's still hard even with a character built for it.
Oh yeah, I remember some of those. I didn't use Astorion, so I built him up just to pick those crazy locks. They're still tough though for sure.