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this post was submitted on 14 Sep 2023
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Can Godot compare to unity in terms of features? I admit the last time I looked at it was probably over 2 years ago but it was very bare bones and could only do 2D graphics. Since the project I was developing at the time was a 3D game I kind of ignored it after that.
Godot 4 drastically improved the capabilities of godot, especially in the 3d realm. It isn't perfect, but I would say it is about on par with unity in terms of features. Note that some of the more advanced stuff are in modules that you need go download within the editor. This was done to keep the core light while not sacrificing features.
What the other folks said. To add, there are several games made with Godot that look like they match Unity in terms of graphical fidelity. And if you're a boomer like me who doesn't care about graphics, there are cool games like Ex Zodiac
Godot 4 is, apparently, a big rewrite and doing 3D shouldn't be a problem now.
2 years ago godot absolutely had 3d game development. You just go to the top, and click from 2d, to 3d.
The 3D demos are impressive, and the most recent release added a lot of features for 3D development, such as a Vulkan renderer and a bunch of lighting effects.
I'm no 3D game dev, but from what I've seen, it's ready for smallish 3D games. I don't think the performance is anywhere near Unreal, but it seems to be capable enough for most indie 3D titles.