12
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 13 Sep 2023
12 points (100.0% liked)
PC Gaming
110 readers
1 users here now
Discuss Games, Hardware and News on PC Gaming **Discord** https://discord.gg/4bxJgkY **Mastodon** https://cupoftea.social **Donate** https://ko-fi.com/cupofteasocial **Wiki** https://www.pcgamingwiki.com
founded 1 year ago
I haven't bought Starfield, and I don't plan to, but I watched some gameplay and... Well, the game is a pile of issues. And the few bits that are acceptable are bits I've already seen from NMS - and their implementation is usually better than Starfield. So as I'm watching Starfield footage, all I can feel is a desire to reinstall NMS and play that instead... And I'm not even a big NMS fan. It's not a good sign if your 'revolutionary' game already feels beat out by competition that had existed before your game was even halfway in development. Bethesda had all the time and manpower in the world to compete with NMS, and still fell short.
That's like comparing apples and pears. Starfield is about story. NMS is not. Just because both are sci-fi doesn't mean they can be compared.
I just think it's really funny that instead of the phrase "apples and oranges" you went with pears. Pears being the single most comparable, similar fruit to apples out of any other fruit. Starfield draws a lot of inspiration from No Man's Sky, it's perfectly fair to compare them whether or not they are literally the same game.
Well, sure. And Starfield follows in the wake of Fallout 4's lackluster RPG experience, offering shallow conversations and the illusion of choice. After Fallout 4, I'm not sure I can get myself to play another game modeled after the same system of "Would you like a quest? [Yes/Yes but sarcastic/One question first then yes/Maybe later]". If the story is railroaded, Starfield and NMS aren't too different then - there's a main quest line, with things to learn and people to meet, and you check off the boxes until it's done.
But as to whether they should be compared, I think it's unavoidable. There's too much overlap, and no other games like it. Games in which you can customize a space ship, explore thousands of planets, make a home base on any planet you want, and are incentivized to explore and find new places and meet new people? NMS, Starfield, Elite Dangerous, maybe Star Citizen. With some similar gameplay elements and a small pool of games, comparison is natural and expected. Nothing wrong with that.
"I have never played the game but here are my strong opinions about it." is the sort of commentary I'm seeing more and more of these days.
And I have to say, it's not something I'm a huge fan of.
Fair enough, but there's a difference between reading headlines/articles to make a judgement, and watching actual real-time gameplay for several hours to make a judgement. The only difference was that I wasn't the one holding the controller. If several hours of uninterrupted unedited gameplay isn't enough to make a surface-level observation, I'm not sure what is.
Plus, I was just saying how what I saw made me feel, and I said I'd rather play one game over another. If we want to talk about unnecessarily strong opinions, let's start with you attempting to shut down my honest two cents to reinforce your negative worldview. Let's all be kind to each other, okay? :)
I'm really enjoying starfield so far but I haven't played much.
It's Skyrim in space. Seems great.
What issues are people having? I've been intentionally avoiding reading about it.
Most of what I see as 'issues' are personal preferences. Stuff like railroaded dialog choices even worse than Fallout 4, or stiff/awkward voice acting, or landing on planets being randomly generated despite claims otherwise. But as for actual issues, two things stood out to me: spaceship flight is very dangerous because bumping into things has a good chance of bugging the physics engine and killing you instantly (but other times, barely even registering damage). And seeing a player get stuck because they got a bounty without even knowing it, and then the bounty was making them shoot-on-sight by guards and them having no clue how to deal with the bounty. I'm sure there's a perfectly simple way out of the situation, but without any communication to the player, that's nothing but frustration. Add in broken NPC pathing/animations (people getting stuck inside objects like bar counters), making it all-too-easy to fall down ladder holes in ships, and horrible performance optimization (with Todd Howard being quoted telling people to just buy better computers), and I think it'll need a bit of polish before really considering giving it a shot.