There's a trait you can pick that exactly explains my problems.with the game. The trait is 'Dream Home'. It is described as
'You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.'...
I thought this was a cool way of adding increased difficulty for myself. I tend not to play at the hardest setting because I don't have much time to play. But having to plan ahead and work around this limitation sounded like it would add an interesting wrinkle to the strategy I'd have in the game.
However, when you start the game you discover that the loan has to be paid off in full... And you have unlimited time to pay it off. The only way to be foreclosed upon is if you actively go tell the bank to foreclose on you. It's like they had the idea, but couldn't be bothered to implement it.
What's worse is 120k is nothing in the game. You can easily get there within a few hours of play. This is just one example, but it speaks to the game's complete unwillingness to give the player anything negative or push them any way from their 'freedom'. The sheer fact you are not locked out of any faction or faction mission is another example. There are 0 stakes in the game and you feel 0 connection to the people you meet or places you visit. Not helped by Sarah potentially being one of the most annoying judgemental characters in any Bethesda game I've ever encountered.
Update: I eventually visited this 'Dream House'. It kinda sucked. The planet it is on is kinda ugly. There is more to this mechanic than I originally thought, however. When you visit you can pay 500 credits for 1 week of access as a 'payment' towards the principal. Still very deceptive of the original description.
The only way to be foreclosed upon is if you actively go tell the bank to foreclose on you
Bethesda once again being so scared of the player making a choice, so they lock down anything that actually changes the game behind a giant 🚨 ARE YOU SURE??? 🚨
I mean there are a whole bunch of players that seem to have a problem with actually dealing with consequences. Just look at the bg3 players who are so pissed about "missing content" when they murderhobo their way through the game. Like no shit you killed the people who give you quests, of course you're going to miss out on their stories.
I think it's because so many space games try to dazzle with the unfettered dream of exploring the endless cosmos. But you obviously can't fill an endless cosmos with interesting things to do. Hell, most of space is just dead rocks and hot gas.
I feel like dyson sphere program is somewhere further, it being a sandbox factory game means you can do basically as much as you can reasonably handle on your computer, although story wise it's not great since it's not meant to be a story game
Someday I’m interested in making an open world game (short on features because I’ll never have giant budgets) that embraces the friction of inconvenience, but finds enjoyable ways for people to circumvent them.
Eg: You can’t easily locate yourself on the map, but you can use a radio to ping towers and triangulate, which gives a breezy interface - or just ask locals. You can’t fast travel, but train stations get you where you’re going - and you might get an interesting conversation or even a whole questline on board.
When ARMA Reforger released it was chaos, with
95% of the people hopelessly lost at all times.
It's because the game gave you a map, a compass, and nothing else for navigation.
Best. Immersion. Ever.
Always on instant GPS with augmented reality waypoints between abstract objectives is what kills player immersion (and developer creativity). If I can just follow an arrow from point to point and complete a game: it wasn't worth making the game.
Yep. Theres no exploring, theres just "run to waypoint. grab thing waypoint is on, run to waypoint, hand over waypointed item, find next waypoint source, repeat"
Cause devs want to dumb games down so any mouth breathing reject can conquer it without any effort, to bring in that sweet sweet idiot money.
There's a little open world game called Miasmata with that triangulation system! It's an open world survival horror. It's pretty short though, and I bet you could get it for just a few bucks on sale. I really enjoyed my time in it, and the world is the perfect mix of dreary and serene.
Man. Was really hoping to be wrong about it, but I mean, it is bethesda. Can't expect a full up to date game without gamebreaking bugs or missing features when they could just rely on unpaid mod creators for that.
Why didn't you pick any of the more negative traits? Like your example is the most basic harmless one. There's ones with way more downsides. Did you pick the '2 loving parents' trait and are mad they don't kill you on sight? lmao. Like I picked wanted where I always have a bounty and it's cool. I've had a bounty hunter show up in the middle of a boss fight before. Both in space and on ground. Added a decent complication. A few of the others are pretty long term negatives like weakening aids and food.
I also don't know if you explored much because the game has a pretty robust ailments system. Like if you pre-plan sure you can have all the expensive cures on hand, but you can get quite a few ailments at once from fucking around. I had a cough for like 4 hours because I couldn't find an aid for it. I eventually had to go to a doctor to get rid of it.
I did pick other negative traits. My problem with this one is it straight up lies to you in the description. You think it is going to be negative but instead it is the most basic boring version of what that trait could be. I've explored many hostile environments where conditions are common and haven't had a situation where I didn't already have the sure on hand but I tend to loot a lot.
You can't change your traits after starting. For my play style, this one should have been perfect. Instead it just sucked all fun out of the potential mechanic.
makes a big deal out of having to send them money every week.
Its little more than a rounding error on your accounts, the amount you end up sending.
And they end up giving you several amazing things or free.
spoiler___ A big honkin awesome ship, Thats got amazing cargo capacity for as early as you get it: Just gotta visit them a few times to get it
and a pretty fuckin awesome pistol that, when i got it, was outdamaging everything i had except shotguns by at least a factor of 2.
Seriously, money in this game is a joke. Getting to be a rich removed is easier than building water purifier settlements in Fallout 4.
There's a trait you can pick that exactly explains my problems.with the game. The trait is 'Dream Home'. It is described as
I thought this was a cool way of adding increased difficulty for myself. I tend not to play at the hardest setting because I don't have much time to play. But having to plan ahead and work around this limitation sounded like it would add an interesting wrinkle to the strategy I'd have in the game.
However, when you start the game you discover that the loan has to be paid off in full... And you have unlimited time to pay it off. The only way to be foreclosed upon is if you actively go tell the bank to foreclose on you. It's like they had the idea, but couldn't be bothered to implement it.
What's worse is 120k is nothing in the game. You can easily get there within a few hours of play. This is just one example, but it speaks to the game's complete unwillingness to give the player anything negative or push them any way from their 'freedom'. The sheer fact you are not locked out of any faction or faction mission is another example. There are 0 stakes in the game and you feel 0 connection to the people you meet or places you visit. Not helped by Sarah potentially being one of the most annoying judgemental characters in any Bethesda game I've ever encountered.
Update: I eventually visited this 'Dream House'. It kinda sucked. The planet it is on is kinda ugly. There is more to this mechanic than I originally thought, however. When you visit you can pay 500 credits for 1 week of access as a 'payment' towards the principal. Still very deceptive of the original description.
Bethesda once again being so scared of the player making a choice, so they lock down anything that actually changes the game behind a giant 🚨 ARE YOU SURE??? 🚨
I mean there are a whole bunch of players that seem to have a problem with actually dealing with consequences. Just look at the bg3 players who are so pissed about "missing content" when they murderhobo their way through the game. Like no shit you killed the people who give you quests, of course you're going to miss out on their stories.
Ah, so Skyrim in space
vast as an ocean but as shallow as a puddle
I swear every space game is described like this
I think it's because so many space games try to dazzle with the unfettered dream of exploring the endless cosmos. But you obviously can't fill an endless cosmos with interesting things to do. Hell, most of space is just dead rocks and hot gas.
I feel like dyson sphere program is somewhere further, it being a sandbox factory game means you can do basically as much as you can reasonably handle on your computer, although story wise it's not great since it's not meant to be a story game
Someday I’m interested in making an open world game (short on features because I’ll never have giant budgets) that embraces the friction of inconvenience, but finds enjoyable ways for people to circumvent them.
Eg: You can’t easily locate yourself on the map, but you can use a radio to ping towers and triangulate, which gives a breezy interface - or just ask locals. You can’t fast travel, but train stations get you where you’re going - and you might get an interesting conversation or even a whole questline on board.
When ARMA Reforger released it was chaos, with 95% of the people hopelessly lost at all times. It's because the game gave you a map, a compass, and nothing else for navigation. Best. Immersion. Ever.
Always on instant GPS with augmented reality waypoints between abstract objectives is what kills player immersion (and developer creativity). If I can just follow an arrow from point to point and complete a game: it wasn't worth making the game.
Yep. Theres no exploring, theres just "run to waypoint. grab thing waypoint is on, run to waypoint, hand over waypointed item, find next waypoint source, repeat"
Cause devs want to dumb games down so any mouth breathing reject can conquer it without any effort, to bring in that sweet sweet idiot money.
Not every game mechanic needs to be a struggle.
And not every person can dedicate hours of time each week to play. Doesn't make them mouth breathers.
But I agree they should at least give you the option to turn it off or on.
At least it is a Bethesda game, so someone will mod it in.
Its not a struggle to read the quest text and find a location on your own volition.
If thats a struggle, then you should be playing games that don't require reading.
I think Zelda does this pretty good already.
There's a little open world game called Miasmata with that triangulation system! It's an open world survival horror. It's pretty short though, and I bet you could get it for just a few bucks on sale. I really enjoyed my time in it, and the world is the perfect mix of dreary and serene.
So if you don't pay, they still won't foreclose on you? So what's the point of paying lol
Man. Was really hoping to be wrong about it, but I mean, it is bethesda. Can't expect a full up to date game without gamebreaking bugs or missing features when they could just rely on unpaid mod creators for that.
There are no (known) gamebreaking bugs
Why didn't you pick any of the more negative traits? Like your example is the most basic harmless one. There's ones with way more downsides. Did you pick the '2 loving parents' trait and are mad they don't kill you on sight? lmao. Like I picked wanted where I always have a bounty and it's cool. I've had a bounty hunter show up in the middle of a boss fight before. Both in space and on ground. Added a decent complication. A few of the others are pretty long term negatives like weakening aids and food.
I also don't know if you explored much because the game has a pretty robust ailments system. Like if you pre-plan sure you can have all the expensive cures on hand, but you can get quite a few ailments at once from fucking around. I had a cough for like 4 hours because I couldn't find an aid for it. I eventually had to go to a doctor to get rid of it.
I did pick other negative traits. My problem with this one is it straight up lies to you in the description. You think it is going to be negative but instead it is the most basic boring version of what that trait could be. I've explored many hostile environments where conditions are common and haven't had a situation where I didn't already have the sure on hand but I tend to loot a lot.
You can't change your traits after starting. For my play style, this one should have been perfect. Instead it just sucked all fun out of the potential mechanic.
its like the trait that gives you living parents.
makes a big deal out of having to send them money every week.
Its little more than a rounding error on your accounts, the amount you end up sending.
And they end up giving you several amazing things or free.
spoiler
___ A big honkin awesome ship, Thats got amazing cargo capacity for as early as you get it: Just gotta visit them a few times to get it and a pretty fuckin awesome pistol that, when i got it, was outdamaging everything i had except shotguns by at least a factor of 2.Seriously, money in this game is a joke. Getting to be a rich removed is easier than building water purifier settlements in Fallout 4.