783
The Design is Very Human (lemmy.dbzer0.com)
submitted 2 years ago* (last edited 2 years ago) by dewritochan@lemmy.dbzer0.com to c/linuxmemes@lemmy.world

having a moment here in gnome

to everyone pointing out that this is for touchpads;

a: it's awful on that too

b: note the mouse in the example given

you are viewing a single comment's thread
view the rest of the comments
[-] rich@feddit.uk 14 points 2 years ago* (last edited 2 years ago)

And as far as I'm concerned, all games should have their fucking y axis inverted as default so I don't have to keep turning it on.

If I have a camera on a tripod and I angle down...the view goes up. If I angle up, the view goes down. That's how it works. Or, I guess, how my mind works at least.

If someone grabbed my (steadily getting overgrown) hair from the back and yank down, my eyesight will move up. And vice versa.

[-] gaylord_fartmaster@lemmy.world 22 points 2 years ago

So therefore you invert the x axis for the same reasons too, right?

[-] Newusername4oldfart@lemm.ee 14 points 2 years ago

It’s the same with left versus right, which nobody has yet talked about. It you angled my head right, my vision would be turning towards the left. Both of these need to be inverted.

[-] ourob@discuss.tchncs.de 4 points 2 years ago

The way my brain rationalizes it (inverted y, normal x) is that the closest analog to my hand on a mouse is my hand on top of my character’s head.

To make that head look up I pull my hand back, which is the same exact motion as pulling the mouse back. So it feels natural.

To make the head look left, I would rotate my hand counterclockwise. Rotating a mouse doesn’t do anything, so I have to translate that to lateral motion, and left to look left feels more natural.

Of course the real explanation is that the first mouselook games I played defaulted to inverted y and normal x, so that’s what I got used to. And even before mouselook became a thing, I was playing flight sims, which default to inverted y. Still, it’s fun to try to rationalize something that ultimately boils down muscle memory.

[-] rich@feddit.uk 3 points 2 years ago

Aye

Wind waker is a game I remember having it the wrong way round on the horizontal axis. Fucking did my nut in

[-] sznio@lemmy.world 11 points 2 years ago

If I have a camera on a tripod and I angle down...the view goes up. If I angle up, the view goes down.

I much prefer a simpler analogy: If I look up, I look up. If I look down, I look down.

[-] tehmics@lemmy.world 5 points 2 years ago

It's not any simpler, you're just changing the frame of reference relative to the fulcrum point. His example is just as valid. If you're controlling from behind the fulcrum inverted is perfectly intuitive.

[-] verysoft@kbin.social 10 points 2 years ago* (last edited 2 years ago)

If you imagine the mouse strapped to the back of your head, then moving it up would tilt your head down, but it would also tilt you head left when you moved it right. So if you want to use realism (in this mouse behind the head scenario) as an argument for inversion then you would need left and right inverted too.

However, if you strap the mouse to your face, now if you move the mouse up, your head tilts up aswell. If you move it right, you look right. And given in 1st person games the camera is at the front of the head, this is why non-inverted is preferred.

The only argument for either is personal preference and more people prefer the latter, non-inverted, which is why it is not the default.

I like to imagine that if there was a small 2D picture somewhere inside the 3D game, I could use the crosshair as a mouse cursor on that picture.

[-] MyFairJulia@lemmy.world 10 points 2 years ago

I personally invert the axes in third person scenarios because the camera moves around the character and i want to move the camera.

Within first person shooters i don't because i move the camera/head to where i want to look.

[-] JohnEdwa@kbin.social 1 points 2 years ago* (last edited 2 years ago)

I did this with a controller for the longest time. Specifically, the thing was not first/third person byt "do I have a visible crosshair or not", as that defined if I am directly moving the camera/head, or if the crosshair is like a laser pointer I move on the screen and the character looks towards it.
I finally had to decide one way or the other with Monster Hunter: World as the sling requires switching between the two rapidly and while you actually can set separate inverts for first and third person, it means you can't "follow" a monster smoothly while switching to the sling, you need to also quickly flick the stick to the other direction. Took me roughly 20 hours of rather chaotic gameplay for it to finally "click" in an instant.
I chose non-inverted as it was easier to imagine a crosshair than it was to ignore one that existed.

[-] ReCursing@kbin.social 6 points 2 years ago

If they grab the back of your head, sure, but if they grabbed your nose and angled it up your vision would go up. The question, then, is where is your perception of the mouse

[-] rich@feddit.uk 2 points 2 years ago

At the back I guess!

[-] vrighter@discuss.tchncs.de 3 points 2 years ago

just imagine them pulling your hair from the front then

[-] bdesk@kbin.social 2 points 2 years ago

Spoken like a gentleman who drinks his orange juice warm while eating his daily tune of toothpaste.

[-] rich@feddit.uk 2 points 2 years ago* (last edited 2 years ago)

Only thick shit cunts drink warm orange juice and "tunes" of toothpaste.

[-] bdesk@kbin.social 1 points 2 years ago

Exactly my point

this post was submitted on 02 Sep 2023
783 points (100.0% liked)

linuxmemes

24305 readers
1064 users here now

Hint: :q!


Sister communities:


Community rules (click to expand)

1. Follow the site-wide rules

2. Be civil
  • Understand the difference between a joke and an insult.
  • Do not harrass or attack users for any reason. This includes using blanket terms, like "every user of thing".
  • Don't get baited into back-and-forth insults. We are not animals.
  • Leave remarks of "peasantry" to the PCMR community. If you dislike an OS/service/application, attack the thing you dislike, not the individuals who use it. Some people may not have a choice.
  • Bigotry will not be tolerated.
  • 3. Post Linux-related content
  • Including Unix and BSD.
  • Non-Linux content is acceptable as long as it makes a reference to Linux. For example, the poorly made mockery of sudo in Windows.
  • No porn, no politics, no trolling or ragebaiting.
  • 4. No recent reposts
  • Everybody uses Arch btw, can't quit Vim, <loves/tolerates/hates> systemd, and wants to interject for a moment. You can stop now.
  • 5. 🇬🇧 Language/язык/Sprache
  • This is primarily an English-speaking community. 🇬🇧🇦🇺🇺🇸
  • Comments written in other languages are allowed.
  • The substance of a post should be comprehensible for people who only speak English.
  • Titles and post bodies written in other languages will be allowed, but only as long as the above rule is observed.
  • 6. (NEW!) Regarding public figuresWe all have our opinions, and certain public figures can be divisive. Keep in mind that this is a community for memes and light-hearted fun, not for airing grievances or leveling accusations.
  • Keep discussions polite and free of disparagement.
  • We are never in possession of all of the facts. Defamatory comments will not be tolerated.
  • Discussions that get too heated will be locked and offending comments removed.
  •  

    Please report posts and comments that break these rules!


    Important: never execute code or follow advice that you don't understand or can't verify, especially here. The word of the day is credibility. This is a meme community -- even the most helpful comments might just be shitposts that can damage your system. Be aware, be smart, don't remove France.

    founded 2 years ago
    MODERATORS