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Starfield’s 30fps frame rate is “a choice,” God of War dev says
(www.pcgamesn.com)
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What irks me is when game developers ties the physics engine to the framerate. We all know this will cause issues down the road, could we just.. not?
I think they fixed this with Fallout 76, so here's hoping that those changes also made its way into their future projects.
Assuming that it will be ported to PC then I'm sure they've resolved those issues.