1285
This seems like a bad long-term strategy
(lemmy.world)
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Can you explain why this would be a viable survival strategy for a company? If you kick out all your knowledge and skill every 2months then you will get crushed by better cheaper competition
I'm not defending it, but I can explain it, since it was the same strategy used in drug development in the early to mid 2000's.
Essentially, you have labor costs on your financial reports.
Why the fuck would anyone do this? Because individuals are held accountable to quarterly financials instead of long term success. You can only "hold off the wolves" so long before the leader either gets forced to do layouts, quits, or is fires. Companies that are privately owned don't have the same pressure though. Of interest, employee owned companies are also much better, but often take on a terrible work life balance culture due to massive peer pressure without oversight. So even though the "easy" solution is to have employee owned work environments with no management, even that can lead to toxicity.
Interestingly this is the reason so many companies are focusing on using Unreal. It's easier to get new people every x months after layoffs, if they are all using the same tools (vs the past where basically every big game studio had their own engine).
Tldr:
Unreal is slop and enables this behaviour.
Unreal is or more likely was a decent engine for any games that fit into a common template. It's easy to learn, has a powerful rendering engine, good support and reasonable monetisation. From what I've heard it's fallen off a lot since 5 but it's still possible to actually optimise if you know how and have a reason to. Unfortunately a lot of companies are incentivised to just not. That being said Godot is catching up fast and if you know enough about graphics you can get something looking decent in it instead for a much lighter footprint.
Because leadership at many companies suffers from the recency effect and only remembers what you've done for them lately.
"I saved us lots of money in staffing this quarter" gets rewarded, not "I'm leaving the short-term money on the table now so that we'll be more successful in 7 years"
It only makes sense if the company is getting paid to make the gaming industry worse.
Because capitalism doesn't seek perfection, and it's far from a fair system