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submitted 1 year ago by bermuda@beehaw.org to c/gaming@beehaw.org

Either it didn't teach you anything at all, or it taught you the most irrelevant parts of the game.

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[-] falsem@kbin.social 7 points 1 year ago

Having your tutorial be a 10 minute video would be a bad tutorial

[-] Limeaide@beehaw.org 6 points 1 year ago

I get what you're saying but there are ways to implement it in the gameplay with prompts, descriptions and dialogue.

I love a lot of the games I'm criticizing, but sometimes they go too far. I'll pick up the fart machine 3000 and the description will just say "Butt Fart Pfffft Toot Toot" and I'm just kinda left like wtf and i have to close the game and go into the wiki to see what the hell i just picked up and if its worth the inventory space

[-] CharlesReed@kbin.social 2 points 1 year ago

Vampire: The Masquerade - Bloodlines tutorial was a good 30 minutes for me the first time I played it. Luckily they give you an option to skip it in subsequent playthroughs, but it covers pretty much everything you need to know for gameplay imo.

[-] falsem@kbin.social 1 points 1 year ago

Yes, but that's interactive. I don't have an issue with longer interactive tutorials, more "sit here and watch a video" style.

this post was submitted on 20 Aug 2023
82 points (100.0% liked)

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