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submitted 17 hours ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] nieceandtows@programming.dev 5 points 12 hours ago

Except, game dev companies are not competitors for MS (meaning XBOX), but essential for their survival. What's the point of extinguishing your source of supply?

[-] zalgotext@sh.itjust.works 8 points 11 hours ago

They're probably banking on the fact that devs love making games, and when a bunch get laid off, some of them will inevitably go start some new studio that Microsoft can swoop in and buy again in 5-10 years, wring another game out of, then toss aside like trash again.

[-] GreenBeard@lemmy.ca 7 points 10 hours ago* (last edited 10 hours ago)

It's the EA strategy. Wait for a studio to get public recognition, buy it out and milk it until the devs break for the exits, start a new indie studio, rinse the blood off and repeat. Frankly every "Creative Industry" since they invented the Victrola has operated the same way, and it's only a hair's breadth different from how noble patronage worked (and arguably more exploitative). And every time anyone tried to build a more co-operative style system, they burn it to the ground with market manipulation and regulatory capture.

[-] Almacca@aussie.zone 3 points 10 hours ago

That seems like a bad business model to me.

[-] zalgotext@sh.itjust.works 2 points 10 hours ago
[-] Almacca@aussie.zone 3 points 8 hours ago

Only 'working' to make a few rich cunts even richer, which is not what I'd call working.

[-] zalgotext@sh.itjust.works 1 points 2 hours ago

But you know what I mean right?

this post was submitted on 10 Aug 2026
509 points (100.0% liked)

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