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submitted 4 days ago* (last edited 4 days ago) by sanitation@lemmy.today to c/movies@piefed.social
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[-] orca@orcas.enjoying.yachts 31 points 4 days ago

The bean counters don’t seem to comprehend that the effort and work that goes into practical effects is part of the draw for people. Sure they go for the movie itself, but if it’s nothing but green screen the whole time, nothing feels truly at stake or at risk. You can’t convey the same intensity in CGI battles as you can in practical stunt work battles.

It’s similar to how I hate my job as a programmer now that we’re all forced to use AI. “But your job is easier now” - in ways maybe, but part of why I liked my job was because I had to solve problems myself hands-on. I didn’t need a robot trying to solve all of the problems. When you remove those stakes and the learning through building, you remove the essence of what made it appealing for people.

[-] albbi@piefed.ca 10 points 4 days ago

This describes why I love Lord of the Rings but hate The Hobbit.

[-] Airfried@piefed.social 6 points 3 days ago

Except, you know, LotR was had biggest CG battles in movie history up until that point and still ranks pretty high today. They definitely didn't take the easy route by actually filming a lot of scenes outside while innovating on the CG front dramatically to make huge battles possible the likes of which were deemed nearly impossible at the time, though. There were some large innovations in the Hobbit movies too but they didn't land. And yeah, too much green screens. They should've done it the hard way while still using just as much CG.

[-] phailhaus@piefed.social 4 points 3 days ago

LOTR has tons of green screen and CGI. The Hobbit didn't have the prep time that LOTR did, which meant they were figuring out what things looked like after shooting instead of before.

Basically every great effect film had tons of pre-production. You can't figure it out in post and have it land.

[-] isleepinahammock 3 points 4 days ago

You can’t convey the same intensity in CGI battles as you can in practical stunt work battles.

For this, I would contrast the space battles in older Star Trek series vs new ones. Back in the days when ships had to be physically modeled, space battles, except for the real series-defining ones, would have just a few space ships. You would probably know each ship by name and have seen some of its crew. They meant something. They seemed real. When you see a ship get destroyed, you're just watching characters you saw earlier in the episode die. It makes the stakes feel real, as if these are real space ships crewed by actual people. But compare that to the battles seen in a show like Discovery. They'll have massive space battles with giant armadas of nameless ships, none of which the audience cares at all about.

I think there was a time when CGI was new and novel, and the ability to depict massive battles without hiring and costuming thousands of extras was truly revolutionary. But the novelty has worn off. Big still has its place, but battles shouldn't be big just for the sake of being big.

this post was submitted on 23 Jul 2026
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