this post was submitted on 12 Jul 2026
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Counterpoint: cheating is now so widespread on multiplayer pc games that they are basically unplayable.
It's the main reason I still play console for multiplayer.
But if pc multiplayer games are unplayable due to cheating while using kernel anti-cheat, that tech is totally useless?
True. In fairness I don't play them so I wasn't aware how widespread anti cheat is. I occasionally play Apex legends which forces cross play on console and the pc gamers have kernel level anti cheat but it's very obvious they are cheating. It would be a fun console game if it wasn't for that.
Edit to say that like me you can simply choose not to play those games.
I would generally disagree. It happens, but it's still pretty uncommon. Kernel level anti-cheat doesn't stop cheating, but it is invasive and a massive privacy/security risk. Maybe particular titles have higher rates of cheating, like cod or battlefield, which I don't play, but I've yet to run into any obvious cheating in Deadlock, SF6 or Guilty Gear Strive. I put a couple hundred hours into dota 2 without meeting a single obvious cheater. Team Fortress 2 had a botting problem for a long time that was pretty much resolved without the introduction of kernel level anti-cheat.