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submitted 16 hours ago by AccoSpoot1@lemmy.world to c/rpg@ttrpg.network

Hi y'all, my players have voiced concerns about the amount of time between combat rounds, I was wondering if anyone else has experienced similar problems and how they gave players more agency in combat when it's not their turn.

Thanks in advance!

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[-] pteryx@dice.camp 2 points 15 hours ago

When it comes to 3.5, the biggest potential slowdown lies in trying to keep status conditions straight, especially 1) stacked buffs and 2) those with durations measured in rounds at low levels. What sort of arrangements does your table have to track status conditions?

Note also that actually paying attention to the battle instead of treating it as background noise when it's not your turn helps. There's a big table speed difference between having a plan and asking for a summary.

this post was submitted on 24 Jun 2026
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