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Ideas for Combat Downtime
(lemmy.world)
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
There goes my suggestion then!
I tend to run shorter campaigns of about 20 sessions or so. We change games all the time, but it definitely isn't for everyone.
I will say that the combat is a big reason that I don't run D&D; not that it's bad but my brain just doesn't work well with it, and I prefer a more improvisational kind of style.
I hope you find something that works for you; good on you for finding a way to value your players' time.