160
submitted 1 year ago by chloyster@beehaw.org to c/gaming@beehaw.org
you are viewing a single comment's thread
view the rest of the comments
[-] Murvel@lemm.ee 12 points 1 year ago

It probably will be just like every big bethesda launch title and you bet it's going to be buggy too, but guess what, I don't mind because I'm going to mod that sucker until it's good enough for me.

That's the beauty of Bethesda titles.

[-] SuperSpecialNickname@lemmy.ml 8 points 1 year ago

That isn't a beauty, it's a deficiency. Why do players need to fix Bethesda's damn game?

[-] Zalack@startrek.website 9 points 1 year ago

I could not disagree harder. Bethesda puts a ton of work into making their games as extensible as possible and I think that's not a deficiency at all.

[-] DmMacniel@feddit.de 3 points 1 year ago

Given that its the same engine over and over and over again; I don't think they put that much work into making it extensible anymore. "It just works."

[-] conciselyverbose@kbin.social 3 points 1 year ago

Everyone uses the same engine over and over. Starting from scratch instead of iterating on your previous engine is the exception, not the norm.

[-] DmMacniel@feddit.de 1 points 1 year ago

Sure but I wouldn't call

making their games as extensible as possible

hard work since it has always been like that.

[-] conciselyverbose@kbin.social 4 points 1 year ago

It absolutely is.

If you don't make extensibility a core philosophy every step of the way, it disappears very quickly.

[-] DmMacniel@feddit.de 1 points 1 year ago

Bethesda would need to completely rework their tooling and engine to block out this core philosophy.

[-] conciselyverbose@kbin.social 2 points 1 year ago* (last edited 1 year ago)

They are reworking their tooling and engine constantly.

If they weren't making a deliberate point of making extensibility a priority, it would disappear on its own as development that didn't make it a focus left it behind. It doesn't just magically happen. It's because of good process.

[-] DmMacniel@feddit.de 1 points 1 year ago

We shall see with CreationEngine 2 if they would removed that facette. But I doubt it since its the essential core of that engine to be extensible.

[-] conciselyverbose@kbin.social 1 points 1 year ago

It's the core because they spend a sizable portion of their resources on making it that way. Every line of code that doesn't explicitly keep interoperability in mind is a line of code with the potential to catastrophically break it.

It's not something you can do, then you have it. It's like exercise. The day you stop it starts to fall away.

[-] Murvel@lemm.ee 3 points 1 year ago

No game should be buggy, of course, but since I have access to the devkit and console, whatever breaks in game, I can fix.

Compare that to Cybepunk 2077, which is still a buggy pile of garbage, and that game I can not fix since there are no distro of tools to do so.

It's not optimal either way, but the former I can work with and the latter I can not.

[-] STUPIDVIPGUY@sopuli.xyz 1 points 1 year ago

im gonna wait at least several months until it goes on sale. and that way all the good mods will have already been developed

don't buy launch day, and don't pay full price, wait for reviews

this post was submitted on 17 Aug 2023
160 points (100.0% liked)

Gaming

30617 readers
227 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS