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submitted 1 year ago by chloyster@beehaw.org to c/gaming@beehaw.org
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[-] Sordid@beehaw.org 48 points 1 year ago* (last edited 1 year ago)

Hyping up old features as if they're groundbreaking is a proud Bethesda tradition. I still remember laughing at their pre-release hype around the Radiant quest randomizer in Skyrim, which is virtually identical to the quest randomizer that Daggerfall had been built around fifteen years prior.

[-] DmMacniel@feddit.de 3 points 1 year ago

Also Radiant Quests were already part of Oblivion as well, which they had to dumb down for whatever reason.

[-] DaSaw@midwest.social 2 points 1 year ago

"Whatever reason" being that without the dumbing down, the NPCs were so murderous that, however hilarious it was, it rendered the game unplayable.

[-] DmMacniel@feddit.de 1 points 1 year ago

I only remember that it could render it rather difficult. but not that difficult. thanks for clarifying :)

[-] DaSaw@midwest.social 2 points 1 year ago

Murderous at each other, not the player.

this post was submitted on 17 Aug 2023
160 points (100.0% liked)

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