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Anon is a gamer
(sh.itjust.works)
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Is there any other notable example of this?
Didnt knew any besides that one before found this article.
For those who do not want to click:
Nemesis system is probably the most notable because it was a great mechanic that everyone liked. And it is only been used in 2 games and never again.
Edit: Ubisoft and Rocksmith instead of Guitar Hero.
Holy shit some of those are stupid. How did the pinging on a map ever get by? I know I was pinging (on the map and in the person view) in games way before 2019. MOUSE CONTROLLED FLIGHT? Fucking war thunder. You point the mouse and the plane turns is really a fucking patent?
I wonder if we could make a gamejam game that violates all of these.
Wasn't the Pokemon ones ruled as invalid or not registrable with big N fight with Pal World?
The Guitar Hero one is crazy. They patented pressing buttons?
Correction needs to be made. Albeit picture in the article is Guitar Hero, that point talks about a real guitar as a controller for Rocksmith. Patent is probably for a cable and a technique that is used in game to detect notes (basically a smart and fast tuner).
But its GUITAR SHAPED!
LOL
Some games can take 10 years to make, someone should start now
What is the nemesis system?
In the games you'd have normal enemies that scale according to progress in the game. Like say Assassins creed where you start with basic goons with swords and later get armored crusaders to fight with.
But then you also would get a special enemy - mini boss orc that is a leader of a group/location or just a loner hunter. They will spawn at random in cities, and outside. Not sure if they can spawn at the missions tho. If you kill one, his death will be passed on his peers who will seek vengeance. Some of them will try to escape if they feel you are winning. They can creep on you again later. Sometimes orc can be resurrected and become stronger. There are also different types of them. Say one is bruiser, the other is tracker, third might be hunter type, and so on.
There are multiple difficulty tiers of these special mini bosses that are interconnected. Some have beef with each other and will infight. Some will team-up to kill you. Later in game there is a technique change that I will not spoil cause it is integral to the plot.
It is an extremely unique game mechanic that pretty much made Shadow of Mordor/War games into cult classics. It has multiple layers to it and makes each playthrough is quite a unique one. I strongly recommend to play at the very least the first one.
Kill a mini boss of an orc horde. Orc horde gains a new boss that evolves around how you killed thier predecessor. Rinse and repeat and the game gets harder and harder while you also git gud.
Need For Speed: Underground 2 (2004) has the arrow. Portal 2 (2011 IIRC?) has ping. Did Sega and EA, respectively, actually get cuts for that or..?
In the article it states that:
How does Portal 2 have ping? Isn't this a multiplayer mechanism?
Portal 2 has a whole coop campaign.
What the other person said + community levels update
Wow I am now very tempted to come up with the 'dialogue nonagon' or 'dialogue septagon'.
Like... are you kidding me?
At what point, how many n's does the polygon need before it legally becomes a circle?
https://patents.google.com/patent/US20070226648A1/en
I actually think you coukd get around this via using a polygon with an odd number of sides, and not use a moving 'selection box' to indicate the selected category, but instead, just overdraw/shadow/highlight/bold/animate/colorchange/font change the text.
Then, then all you have to do is not offer 'classes' (ie set categories that define a static dialogue tree) as the primary options.
So you could just make those 'classes' dynamic within themselves, a full web or mesh, not a tree of boxes, and then just offer 'mesh entry points', not 'category descriptors'.
To me the most insane thing about this is that they appear to patenting not just the visual style of a dailogue wheel... but also the concept of a dialogue tree, combined with the visual elements.
yep, minigames on loading screens.
https://www.eff.org/deeplinks/2015/12/loading-screen-game-patent-finally-expires
pointless in the age of direct storage and high SSD speeds.
if you've lived before that: corporate thanks you for patiently waiting while counting their unrealized gains and lost potential on spreadsheets and ppts
So minigames when shaders compile?
Or when waiting in a multiplayer lobby.