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Meet the players who lost big money on Peter Molyneux’s failed Legacy
(arstechnica.com)
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I think he would’ve been fine if he’d had constraints. When he has a huge budget the games still try to do too much.
The Romero thing is interesting… apparently he can still make a decent WAD, but not every game the guy works on is going to be a banger. Sometimes the marketing team leans in a little too hard. Not to say he didn’t believe in the game, I’ve never played that one
I've played a demo of it ages ago and can only say do yourself a favour and don't.
LOL thank you for your sacrifice