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submitted 1 day ago by ooli3@sopuli.xyz to c/gaming@beehaw.org
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[-] JillyB@beehaw.org 2 points 21 hours ago

They take 30% of all PC game sales. If that isn't abusing their position, idk what is.

[-] JohnEdwa@sopuli.xyz 11 points 16 hours ago

They allow devs to sell on other platforms and provide them steam keys for free, bypassing that commission.

[-] BeardededSquidward 6 points 14 hours ago

Retailers demanded a piece to put games in their stores as well. There has always been a price paid for going to market using someone else for it.

[-] TehPers@beehaw.org 10 points 18 hours ago

I see this point come up all the time when it comes to Steam, but I have yet to see anyone really propose an alternative. How much should it cost to host your game on Steam? It obviously can't be free because of hosting costs, and you're also paying for marketing and discoverability, so what's a good price for it?

Until recently, 30% was the industry standard for large software stores. Google is apparently lowering its cut after losing their recent battle with Epic, so it's possible that the industry standard changes. I'd hope that Valve adjusts with it.

[-] JillyB@beehaw.org 2 points 12 hours ago

Valve's cost of hosting is pennies. They're one of the most profitable companies in the US. They could lower that number to 5% and still have plenty of margin, I'd bet.

[-] DaleGribble88@programming.dev 2 points 5 hours ago

You'd make that bet, but I wouldn't. And only one of us is guaranteed to have money walking out of the casino

[-] TehPers@beehaw.org 3 points 10 hours ago

Valve's cost of hosting is pennies.

Surely you can't mean this literally. They host downloads of hundreds of GB that get served to tens of millions of users. The bandwidth costs alone are going to be insanely high, putting aside the storage costs as well.

But anyway, I'd love to see them lower it to 5%. I think if they can afford to do that, they should take the lead.

[-] cristian64@reddthat.com 1 points 9 hours ago

I guess they meant "pennies per game sale", in which case 30% could be quite a generous cut. But, of course, buyers can download the game many times, and forever, so it's really hard to measure what's a fair cut.

To me, it's not a monopoly because Steam doesn't require exclusivity, and there are other stores (including physical a stores).

[-] Newsteinleo@infosec.pub 16 points 20 hours ago* (last edited 1 hour ago)

You lost 60% when selling physical media in stores, 30% was an amazing deal when steam launched

[-] Kissaki@beehaw.org 1 points 19 hours ago

when steal launched

what a funny and in this context ironic typo

this post was submitted on 18 Apr 2026
84 points (100.0% liked)

Gaming

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