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"The $60 Billion Gaming Scam Nobody Talks About" by mrixrt
(www.youtube.com)
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The argument also ignores that these platforms don't charge more than the original brick and mortar distribution systems they replaced, under which the industry developed in the first place.
The thing that has changed is that AAA budgets have ballooned to the point that their sales targets have to be unrealistic. The author suggests that needing 4 to 8 million sales to break even is too many, but a game that currently needs 8M sales would still need well over 5M even if the platform's cut was 0%. And I don't have any confidence that the publishers would actually reduce their expectations for units sold even in that case.
which would be absolutely insane considering they have almost zero costs compared to those