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[-] LimitedBrain@beehaw.org 4 points 2 years ago

It's also a personal choice of Bethesda not to rename their engine. Many other studios do this same thing and reuse engines, but they often rename them after significant rewrites. Bethesda just doesn't do that.

Also they aren't worried about how the game will be released. Their games have legs. So a 60fps version will eventually come out. Then they'll release it 5 more times.

[-] AndrasKrigare@beehaw.org 5 points 2 years ago

But they did? For Oblivion it was Gamebryo, for Skyrim it was the Creation Engine

[-] LimitedBrain@beehaw.org 1 points 2 years ago

I mean that they haven't changed it from the Creation engine. Which has been used since Skyrim despite some big rewrites for Fallout and I'm sure more big rewrites or additions for Starfield

[-] AndrasKrigare@beehaw.org 2 points 2 years ago

But it's only been 2 games since Skyrim, right? And for Starfield it's being renamed Creation Engine 2. Either way that statement "Bethesda just doesn’t do that." Doesn't seem accurate when they have done that multiple times.

[-] LimitedBrain@beehaw.org 3 points 2 years ago

Huh okay yeah that's fair. I guess I'm thinking more about the time span since that game engine is now well over a decade old whereas the previous examples are separated by a handful of years. And I didn't know about them putting a '2' in front of it for Starfield.

this post was submitted on 15 Jun 2023
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